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(1 edit) (+4)

Hello! I didn't think I'd make it in time, but here's my idea, mixing up a bunch of familiar concepts.

96x65:
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I wanted a concept that might actually be playable so I envisioned it as being an extension of the classic Snake control scheme, but with a focus on navigating an environment and contending with obstacles such as cameras, lasers, wall vents and so on while following an objective-based mission structure. The game would scroll through different areas on a larger map (with some of the rooms being obscured if they were locked) and you would be able to find consumables like jammers, wirecutters, keycards and so on to deal with the stage obstacles. Navigating the environment itself would be tricky as well since you'd have to avoid colliding with walls, furniture or yourself, in the typical snake game fashion.

400% previews:
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Lastly, it was kind of hard to find a good close-up of the phone, but I managed to put together a Photoshop mock-up. That was fun to reverse engineer!