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Hi all, this is a devlog for my entry to this jam- Bandit City. At this point a lot of mechanisms are still up in the air but the idea is to explore what life decisions are sensible to make depending on the environment (i.e. society) and your intrinsic attributes. At this point (end of Day 1) it's already feeling like there's too much scope so expect there to be a lot of adapting and iterating on the initial Day 0 idea!
* Day 0
* Day 1
Love the concept and art (also the gameplay reminded me of Slay the Spire a bit!); the drag and dropping interface of dice/potions worked out really well, nice one. I think an overworld would be cool to see in v2 :D