Continue checking the story of the fallen third in this game π, quite interesting as I feel it goes more to "Evil Dead" concept which I like it π.
My review (as fan of this game) is included in the video :).
Get the chance to replay and finish the demo in easy difficulty, going throw the first 10 levels the demo have. I like how the easy difficulty is manageable in order to discover the game with chance to save in camp per level π.
I am expecting the medium difficulty will be for the real expert in survival π .
Quick review as adding to the one in my first video playing the game is in the link below:
The thanks to you for making the game π.
I consider of course as Indie developer that there many things including having time to build the game to experience on game engine and others, so my review is just sharing some points and ideas, hoping in the future it might help you in new games or making extended version of that one.
Good Demo for what could be a great story, like the graphic set used in the game π.
The dialogue needs to slow down in order to be able to read it, or if "pressing any key to continue" can be added, will be really great.
Hope that you managed to came back to this project.
My review (as fan of this game) is included in the video, hope it helps to prepare for the full version :).
Like the game with its funny 2nd ending, has its good moments.
The chase design as a design reminds me of "The Lancaster Leak - O'Brien State Park" which could be changed to just running in straight path trying to go back home but the monster is way faster than you.
My review (as fan of this game) is included in the video :).
First of all, thanks the developer for reaching me to try the demo of the game.
My first survival game in my channel, quite interesting game π.
Based on what I saw from gameplay content creators played other survival games, this one has a good mix of horror elements within the survival mechanism of the game π.
I played it again offline and managed to finish the demo in easy mode after understanding more how the game works π.
I am planning to make another video trying the medium difficulty for checking the difference and completing the demo probably on easy mode, with more review after trying it multiple times.
My review (as fan of this game) is included in the video.
Thank you for your comment :), respect the concept to hear others highlighting points about the game.
1- Are there any subtitle in the game? I can see it in the settings menu set to ON, I am guessing that is default Unreal setting menu and the game might be from the beginning has no plan to have subtitle. Mainly the voice from the radio needs subtitle as it is not clear (before they shout).
2- Taking damage from some ghost entities like the one guiding you to get inside the house, is there a meaning into it as story wise? I understand the concept when the demon possessing Laura get angry that from that time you will be attacked and lose health but the first 2 encounters are not clear why.
3- Not a big deal but little hint for people who might stuck at the beginning, wondering what make the game ticks and enable them to enter the house (What they should check other than the doors and somehow what order to get the best view of first ghost encounter).
4- Got stuck first time playing the game when got hit by the bed, I guess movement to certain way or running towards possessed Laura might not fall into that bug.
5- Notes in the game would be great to identify why and when the possession happened as it seems it is some kind of urban legend in the game universe, unless (I am guessing) it will be explained in Selvema II β Carlos.
6- In Kevin's bedroom, you already get the key before entering it, then inside after some events you get it again. Was there some plan to add a cinematic scene where you lost it but been excluded?
I have played the demo. Interesting story and quite challenging game here π.
Couldn't be able to finish the game in easy mode, I will check it again offline to understand the game mechanism more with that "bloody bunny" character who's making it more difficult by time to escape :).
My review (as fan of this game) is included in the video, guessing not adding new points that haven't mentioned by others before.
Love the game, always get lost (in a good way) in story type
like this one. The secret ending somehow answered some
questions had in my mind while playing the game. The multiple
choices in the dialogue between characters make tha game
quite long enough to play if you are interested to get all
the endings.
[spoiler]Love the connection between this game and the next
coming game (If I get it right)[/spoiler].
My review (as fan of this game) is included in my last video.
As always, I like your game π.
It has really good story, Going deep into Kate's depression and how things go from bad to worse for her. The nightmares she has, few of them are not that clear except the first one as I am guessing it shows how the people are looking at her after the work accident with Nathan.
Good work for one of your first games to present such sophisticated story π.
My review (as fan of this game) is included in the video.
Enjoyed the gameπ, spooky and gives this feeling of being
in hopeless situation since the moment the ladder goes up, good focus on details π.
Didn't pay attention before commenting that there is a prequel, definitely will check the other game to know more about the story lore.
My review (as fan of this game) is included in the video.