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Linver

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A member registered Aug 28, 2016 · View creator page →

Creator of

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Thanks, Ivan!
I plan to update the art a little, but the game will stay untouched as a portfolio piece.

About your game: The mood is fantastic. You can find some hobbyist voiceover talent to push it further.  I got stuck in the house, the door was closed and there were no interactable items.

Cool:

  • Good spin on a theme!
  • Solid level design and education curve.
  • Clever exploration of the base mecahnic.
  • Polished design: checkpoints, coins, completition timers.
  • Pretty looking levels.
  • Speedrun potential for ignoring the gravity. Like the mechanics.

Possibilities:

  • It takes some time to understand the controls. I started with mouse clicking on screen buttons and everywhere etc. (I was ancored after using mouse in the main menu)
  • Rolling upward or in the tonnel without hints is a tricky experience. All the walkthrough I was thinking about taking the real dice and looking on it.
  • It's possible to add some reason to be better/quicker. What about ghosts of my\developer's previous run? Only the best will have the crown.

Overal:
Polished level-based entry about challenging controls.

(2 edits)

Small cut-scene at the start of the level is awesome!
I think that you have a really fanny toy, and you should only add more polished challenges to make it a cool game.

Thanks! I agree that different ammo with a different ray  color could make managment more fan.
Even without any changes at the level design it's possible to add a rare piercing bullet that can hit multiple targets. It will be AWESOME at the sniper-one-bullet mode, because of crazy bullet lifetime at this mode.

Thanks! On the dev stage, I decided that having cursor and lines together are confusing, It was a wrong bet xD.

Thanks for a feedback! You are right - the visible coursor will make a game easier to controll.

Thanks! I hope so. Ussually, I got top 100 at Ludum Dares. However, at GMTK jam polish is not so important as at LD, while I used my LD techniques.

Thank you! I'm tried to make a looped eco-system with barrels usage by enemies and player. Had no time to add a scrap sink.

You can press "fullscreen" button at the right bottom corner and controls will become better.

I agree, I should make mouse controls better.
I start submiting about 1 hour before the deadline to check any problems like it. Ironically, I was able to found this problem only after submiting WAS CLOSED xD

Thanks! It's my own idea. Really, It was one of my ideas for "The more you have, the worse it is" Ludum Dare #40. I like that I met another jam to check it.

Thanks! Yes, the concept could have a better realization with changing levels layout and better enemies.

Usually, I have 72 hours jams and spent 1st day to implement a concept, 2nd for level design and 3rd for game polish.

However, I think that we made enough to try the idea.. and I was in time in implementing all that had made my artist xD 

Thank you for the good comment!
I think, it will be great to add a different visual effects for every tile to make different cells clearlier to detect.