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Cool:

  • Good spin on a theme!
  • Solid level design and education curve.
  • Clever exploration of the base mecahnic.
  • Polished design: checkpoints, coins, completition timers.
  • Pretty looking levels.
  • Speedrun potential for ignoring the gravity. Like the mechanics.

Possibilities:

  • It takes some time to understand the controls. I started with mouse clicking on screen buttons and everywhere etc. (I was ancored after using mouse in the main menu)
  • Rolling upward or in the tonnel without hints is a tricky experience. All the walkthrough I was thinking about taking the real dice and looking on it.
  • It's possible to add some reason to be better/quicker. What about ghosts of my\developer's previous run? Only the best will have the crown.

Overal:
Polished level-based entry about challenging controls.