beautiful graphics and music and good game-play, massive well-done.
Those physical boxes look lovely too!
Hi Edward, Cool concept with the boids algorithm and its nice that the game started within the browser (no problems there).
I found the gameplay pretty difficult in this. Ultimately, the timer stopped me anytime I began to make any real progress. I wonder if you could flip the timer mechanic, so instead of counting down to death - it counts up and measures how much time it takes to pen all the sheep? This way, players could also compete with each other.
thanks for trying it out.
I'm not sure, but the lagging graphics could be due to GC collection which I didn't pay enough attention to while doing the physics. You are definitely correct about the game being too fast; but that was intentional. When I made it slower, it was very boring :)
I'd like to clean up the code next weekend and release a tidy-version which I hope would run better.