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LintfordPickle

9
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A member registered Jan 26, 2015 · View creator page →

Creator of

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beautiful graphics and music and good game-play, massive well-done.

Those physical boxes look lovely too!

I think it’d also be interesting, if the sheep mainly stood still (or a slight wondering mechanic) and then only ran in reaction to the close proximity of the dogs.

The current ping-ponging around the field meant that often I was trying to predict their paths and intercept them with the dogs.

Hi Edward, Cool concept with the boids algorithm and its nice that the game started within the browser (no problems there).

I found the gameplay pretty difficult in this. Ultimately, the timer stopped me anytime I began to make any real progress. I wonder if you could flip the timer mechanic, so instead of counting down to death - it counts up and measures how much time it takes to pen all the sheep? This way, players could also compete with each other.

Great work on he pixel art. I read your entry on the LDJam page, and this looks great for 6 weeks of practice!

Some really nice updates to the game recently. I last played like 2 weeks ago, I came back to try it again and was very pleasantly surprised.
Well done again

I really, really enjoyed this entry. It feels so good when you get powerful after a few upgrades.

wow - a very nice game, the graphics are very stylish and work great and the gameplay smooth! well done

thanks for trying it out.
I'm not sure, but the lagging graphics could be due to GC collection which I didn't pay enough attention to while doing the physics. You are definitely correct about the game being too fast; but that was intentional. When I made it slower, it was very boring :)

I'd like to clean up the code next weekend and release a tidy-version which I hope would run better.

Hey @tito76 - could you let me know, does this new build work on your x32 machine? Thanks!