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Hi Edward, Cool concept with the boids algorithm and its nice that the game started within the browser (no problems there).

I found the gameplay pretty difficult in this. Ultimately, the timer stopped me anytime I began to make any real progress. I wonder if you could flip the timer mechanic, so instead of counting down to death - it counts up and measures how much time it takes to pen all the sheep? This way, players could also compete with each other.

I think it’d also be interesting, if the sheep mainly stood still (or a slight wondering mechanic) and then only ran in reaction to the close proximity of the dogs.

The current ping-ponging around the field meant that often I was trying to predict their paths and intercept them with the dogs.