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linkiba

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A member registered Jul 13, 2020 · View creator page →

Creator of

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What a lovely game! Did honestly not expect to play this long, it just never got boring! Very well done!

This one is a visual and presentation masterclass! Incredibly fun and polished!

Thank you for playing and the detailed feedback :)

We really wanted to add voiceover but we ran out of time unfortunately. I do also like the fridge poetry idea, one cool way to implement this would be to let the player pick on thing from each evidence item that they can then used to fill in the gaps of the final article. That would make it more accessible for everyone I think. 

And yes very sorry about the control bugs and missing shortcuts, the overlay screen not closing on click is driving me crazy too. We were glad to not have any game breaking bugs before submitting  so we gladly overlooked these haha :)

Very cool idea, the art is so pretty and everything feels really snappy. Great job!

Thank you haha! Its the 7th year we are doing this so we know the flow. And yeah, we are pretty much made for the job. My sister works as a game dev full time and does a lot of fictional writing on the side and I have a background in graphic design, some audio and some modeling. So what else can you expect from us x)

I just played your game and its so fun! The controls feels very high fidelity which is what that kind of game needs. Very strong for the first time.

So so sweet! Congrats on your first solo project! Art, music and game design felt very aligned. One critique maybe: some of the tiles are sometimes very similar which makes it hard to see why the final image isnt "correct". But I was able to solve all levels in the end, great job!

I was caught by the cute thumbnail, its a cool idea! I do feel like sometimes the game counted my level as a failure after i finished it and sometimes I also didnt understand why the cars interact with the props the way they do. But very nice work!

I loved this so much! What a funny idea and brilliant execution. I got 100% critics and 87% audience in my best attempt. I didnt understand that the 8 second countdown at the beginning is the action time, I thought I had to play my part when the b/w part came and always wondered why nothing happened hahaha. 

There are already many comments here, but I really have to tip my hat to this project. The graphics?! What an original idea. The concept is extraordinary, and the art style really enhances it even further. It’s such a unique way to tell a story, the different fonts are a really clever design choice. The sound design is incredible. It couldn’t be more fitting. Wow!

Amazing! Its such a clever idea to have the party members be the countdown. It was really fun to go through all the levels. I admire the menu being a book and the levels being introduced in such a lyrical way. Very beautiful style. If I had to critique anything Id wish for an even more diverse case of mages, maybe totally unqiue elemets. I wasnt always sure which one is gonna be which element but I guess I couldve memorized the squad quickly beforehand. 

So amazing!

If you are having trouble with the WebGL performance, try the Windows build. Thank you!

Thank you for playing! Glad you enjoyed it.

Thank you so much. I had a ton of fun with the art, glad it's so well-received!

Thank you for playing and the kind words! <3

Thank you so much for the detailed feedback! Glad you enjoyed it.
I'm glad you pointed those two things out, as they were actually things we were aware of and unsure about as well, haha!

We iterated many designs for the direction buttons and landed on this one as it had theleast visual clutter. But after implementing I kept saying that its too hard to tell them apart. But we didn't really have the time to change it anymore.

And the note sounds is also something we changed 2 or 3 times. I had the same feeling that some combinations felt too dissonant. We tested having the 4 notes be the same but in different octaves or have them be the single parts of a chord, but that also somehow didn't feel quite right either. I think it would have taken a bit more testing of different combinations.

So at least we didn't imagine it haha!

This is so nice of you! Genuinely, thank you so much!

Thank you! Glad you enjoyed it :-)

Thank you so much! And we are so sorry about the crashes, I really get so nervous every time I play the WebGL version because of this, haha. We should've done more testing!

This is so nice of you, thanks so much! Made my day.

Thanks! We initially had a lot more ideas for waves and enemy types, but this is what we ended up with after 48h. Glad you enjoyed it!

Thanks, glad you enjoyed it!

Thank you, we hope you enjoyed it :)

Thank you! Models were made in Blender and the textures and all the 2d artwork is from Procreate. To make the UI screens I used Photoshop :)

Thank you so much, we're glad you enjoyed it!

Thank you for your feedback! Putting the bottom instead of the right would have actually been a great idea, it would solve multiple problems at once. Sadly we did not have enough time to playtest long enough during the jam. Glad you like it!

Haha, thank you! We know that we did not do the best job in communicating what is going on. But I'm glad you enjoyed it! :)

Thank you! :)

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Thank you for the honest feedback! Yes, we definetly need to rethink the layout of the elements and dice. I'm so glad you like the music, because at first we really didn't (but we had no time!!!) haha.

Hi, thanks for the feedback! Yeah, we really struggled with the good/evil thing, that definetly need to be indicated in a better way.  And yes, dragging the dice can be very frustrating, especially when the blobs are about to leave their area haha. Thanks agains!

Hi, thank you so much for you comment! We're so glad you like it. :)

Thank you! We did work very hard and since it's our third year we (sort of) have a little experience. I'm so glad that you like it!

Nice, I honestly lost the first two times haha. Thank you so much, I tried my best to make it look nice!

Thank you so much for the feedback! Yeah, we should have put a little more time into the camera controls. :)

Thanks so much for playing our game! We're really happy that our game was featured on the stream, we couldn't believe our eyes, haha. And you are absolutely right, the houses are way too hard to move and break too easily. It's amazing getting so much feedback from everyone, thank you so much!

Thank you so much! We are not really that great at it either,  haha. Thank you so much for playing!