Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Link Legend

11
Posts
13
Followers
A member registered Jan 07, 2024 · View creator page →

Creator of

Recent community posts

Playing the first Zelda will probably clarify some things, but some tiles (blocks) can be pushed. In dungeons this only applies after enemies in the room have been killed.

I lied and did it now. Hopefully should be fixed? Feel free to let me know if you run into anything else.

That's odd... You shouldn't be able to move during screen transitions at all with how it's set up. There's a cutscene flag that disables player input. And now it looks like somehow the build export messed up??? I've replaced the available post jam build, however I'm not sure if that'd help with the camera bug. I'll take a look at it tomorrow if I can figure out what caused it.

For the camera bug did you get hit by an enemy into the area transition? I'm unaware of it occurring just from standing, but if you can give more details I can try to figure out what happened.

That is the intention! I had an idea for a more fleshed out Hifuu Zelda thing, but did a smaller one based on TBJ for the jam (that I didn't finish anyways).

Yeah it is pretty good, isn't it?

Game overs are based on ghost exposure time rather than direct contact. If you are seeking to get one try hanging out for longer. Glad you enjoyed!

I believe that it can both be unintentional spirit photography and a photobomb. As for the Bakebake, I suppose Merry is just not a fan of phantoms even when they're cute.

she tries her best

there is a good ending if you pick up each item representing an album

I've added a readme that should clarify a little. I forgot to account for the game description not being visible from the Jam page xp