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Liminal Lust Studios

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A member registered Sep 06, 2025 · View creator page →

Creator of

Recent community posts

I've actually got some size related features planned, some of which are already implemented in the Godot rebuild. However, there aren't any plans to add size sliders to the current Unity release build.

That could be a cool detail too. I do have to be careful with direct references to the movie though, so I'd probably make it more of a loose inspiration than a direct recreation.

Thank you! I've got a lot planned for future updates.

That would be pretty cool actually. I'll have to make some space for something like that in the Godot rebuild.

That's good to know. I'll keep that in mind when I get around to reworking things.

The current map size is probably part of it honestly. I'll be experimenting a lot with level design in the Godot rebuild. Right now the plan is to have larger, more randomized maps with more detail, so I'll have to see how that affects balancing.

Glad you tried it out!

Thanks for the feedback too. I'll look into tweaking the AI some more and I'll add an option to mute the computer clicking sounds. I'll also see what I can do about the flashlight looking jarring.

Also I think itch might've hidden the drawing you made since the comment got sent to pending for some reason😓

Glad that fixed it! I appreciate the support.

Glad you're enjoying it! I am currently planning on adding more entities and maps in future updates. Thanks for the support!

That might be because I compress the file using 7-Zip. Try extracting it with 7-Zip or WinRAR instead of the default Windows extractor. Hopefully that fixes it!

Glad you're enjoying it! More girls are definitely planned. Thanks for the support and suggestions!

Thanks! I've got a lot planned for future updates, and I appreciate the support.

The plan is to start with a web version for mobile browsers. If that works well, I'll look into making an Android APK down the road.

Thanks for checking out the project!

Thank you for your interest! I plan on releasing a web version so it can be played on mobile browsers. Depending on how that does, I may eventually release a dedicated Android version as well.

I'm not really sure about that, and I try not to get involved in or spread stuff like that.

Yeah, I get what you mean. Right now I'm using existing models to keep development moving, but I'd definitely like to have more unique characters in the future. Once the game is bringing in more income, I'll likely look into hiring someone to create custom models.

Thanks for the question!

There are definitely plans to add more entities in the future. I'm planning on using models from CryptiaCurves, so it mostly depends on what I'm able to work with and what's safe to use from a copyright standpoint, but it's something I'll be expanding on over time.

Thanks for your interest in our game!

We'd love to bring the game to Mac, but we currently don't have access to Mac hardware to properly test it. It's something we hope to support in the future!

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Thanks! We're glad you're enjoying the ability to break free from Kar's hold.

Randomly generated maps are something we're planning, and we'd love to add a new enemy too. We just don't quite have the funding for another character yet since we're sourcing character models from CryptiaCurves to keep the style consistent, but it's definitely planned for the future.

Thanks again for the feedback!

Thanks for the feedback!

You're right about the map getting easy to memorize. Adding more variety is something we've been considering, and additional or randomly generated maps are planned for future updates.

Glad you enjoyed the game overall, and thanks again for the suggestion!

Of course! We try to respond to as much feedback as we can.

Really appreciate the ideas and support!

Thanks for the suggestions, we appreciate you taking the time to play and share your thoughts!

Different camera angles are a good idea, especially things like POV or set camera shots. We'll be keeping that in mind for our next update.

You're right about the Sahara site not having much to do at the moment. In the upcoming 0.7 update we actually implemented it and it will start with a few products available for purchase.

As for lore, the game is meant to stay fairly small and focused, so we probably won't be going too deep into that side of things. Character customization is something that could definitely be interesting though.

Glad to hear you liked the locked doors concept as well. Thanks for your feedback!

Thanks for your feedback! And no worries, you're not being rude, suggestions are always welcome.

Things like multiplayer or a full level editor would probably be way outside the scope of what we can do, at least for this project.

But, some of your ideas are doable though. We'd love to improve the map with more textures and environmental details, and we will definitely experiment with a VHS-style filter.

Also, we love the Paint.NET idea, that could be a fun feature to have on the computer.

Important:

All official downloads are only available directly on this itch page and our Patreon. Any comments linking to external downloads are not from us and will be removed.

Thanks!

iOS isn't possible currently, but Android might happen down the line. We've also thought about a web version, but it would likely be very limited in a few aspects.

We've actually been wanting to experiment with a browser version, but WebGL can be a bit tricky. We'll take a look into it after our next update and see what all is possible.

Thanks! More tasks is something we've been thinking about already, so it's great to hear people might like it in game. Really appreciate your feedback!

Thanks! Super glad you're enjoying it. If you’ve got any ideas or suggestions you’d like added, feel free to share!