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limelad1

7
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1
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A member registered Mar 09, 2022

Recent community posts

Glad you're taking a break honestly, burnout is real and the development pace on this has been pretty crazy. Have fun playing lethal company, heard a lot of good things about it and want to try it soon as well.

The separate modes sounds like a good idea, I think that would flow better. I'll look into the backgrounds though as there's some from platinum and OrAs that I really like. Is there a preferred aspect ratio for that?

Wow, impressive how much you've updated! Linux standalone and web versions worked well. More feature requests: Change layering on the up next/hold indicators so that the pokemon sprite is above the pokeball sprite. In it's current state, I find it quite difficult to see. Also ,the ability to disable pokemon "gimmicks" would be nice, I find the fish and explosion ones added in the latest update to be quite annoying. More backgrounds would also be nice, as well as an indicator for "multi merges", as they seem to be in the game. Keep up the great work!

Btw your twitch chat is currently in follower only mode (requires following for 1 month seemingly) so I dont think people can use chat rn

No problem! I love game design and have also considered making my own suika-like, so this is definitely something I have a lot of thoughts on. I'll make sure to check out your stream if I have time as well!

(2 edits)

Alright, finally got around to testing on my pc. Firstly, the score and death plane bugs were persistent across all tests, including firefox on arch linux, and firefox, chrome and edge on windows. On the itch.io app for both oses, game fails to boot with this error message: "The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers)". Seems like its an issue with the way certain godot versions export to html, from what I could find. Out of curiosity, which version are you using? Anyways, another weird thing I encountered (on all browsers) is that with some larger chains, pieces will get flung violently, sometimes even offscreen (which causes the game to lag significantly). Also, is there some sort of list of pokemon in the game already? I'd love to look at that so I don't make redundant suggestions. For suggestions though, Ralts and Stonjourner are the ones I'd want to see. Now that I've played it with audio, I can say that the music selection is great (and the combos are much more satisfying). In terms of nitpicks/suggestions, I'd love to see the ability to rotate pieces before dropping them, and a "hard drop" to drop pieces with more force. Both of these are in Suika Shapes, and I think they'd work quite well here. I wish the pieces dropped from above the red line as well, since once you get close to the top it's quite annoying to build. Different background images could be nice. The transitions between songs are awkward as well, could use with a shorter blank space and/or crossfading. Another thing worth noting is that on the chromium based browsers I tested (chrome, edge), physics seemed smoother and more exaggerated than on firefox, not really sure why. One more thing I'd like a lot is a standalone executable (or at least downloading through the itch app working) as loading times are very long every time I want to play. Source code would be fun to mess with too, but that might be a bit tricky honestly, and you might not want to release it either.

Anyways, sorry for the wall of text! I really like what I've seen of this so far, and also happy with how active you've been with it! I'm happy to help out with anything  (if you're interested) as well.

(Edit: Just looked at sandbox mode and saw that Ralts is already in, so I'll suggest Crobat instead)

(Edit 2: Would also love to have a "Playlist" like option for sandbox mode, where you can select multiple pokemon for each tier to be randomized between, or a blacklist option to remove pokemon from the random selection (functionally equivalent), maybe even have it for the music too. Seems pretty difficult and definitely not necessary, but could be pretty neat imo.)

Really cool game! Loved the selection of pokemon, and the rotating selection is an excellent way to fit more and keep things fresh. Heres some suggestions, in no particular order: Mouse input support, if possible; a vertical line indicating where your piece will drop, like seen in most suikalikes; I saw you mentioning combos were in the game, but theres no indication anywhere else. Id love text indicating combo chains or even score. Issues: Both the scoring and the death plane were completely non functional. It just kept letting me place pieces until performance became unplayable. For reference, I played this in Google Chrome on my steam deck. Haven't had the chance to play it on my PC yet, will update when I do.