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Really cool game! Loved the selection of pokemon, and the rotating selection is an excellent way to fit more and keep things fresh. Heres some suggestions, in no particular order: Mouse input support, if possible; a vertical line indicating where your piece will drop, like seen in most suikalikes; I saw you mentioning combos were in the game, but theres no indication anywhere else. Id love text indicating combo chains or even score. Issues: Both the scoring and the death plane were completely non functional. It just kept letting me place pieces until performance became unplayable. For reference, I played this in Google Chrome on my steam deck. Haven't had the chance to play it on my PC yet, will update when I do.

Interesting. Mouse support is definitely something I might put into the controls menu when I get that feeling how I want it to, the vertical line is an easy add, so I'll start on that. As for the combo chains,  currently they are only indicated with the merge sound effects. I definitely want to get a visual indicator going on that, but just haven't gotten around to it yet. The scoring and death plane both worked fine when I just now played this web version, so it seems like that might be a linux/steam deck thing, as I have had very little testing in that area. If it is still non-functional on your desktop, please let me know. I'll look into seeing how viable a linux web export is, or I might make a Linux download if that makes the game file too large.

Anyways, means a whole lot to me that you wrote this,  lmk what pokemon I should add(although they might not be added for a few days, as I have once again jumped into an idea that I have to learn how to implement)

(2 edits)

Alright, finally got around to testing on my pc. Firstly, the score and death plane bugs were persistent across all tests, including firefox on arch linux, and firefox, chrome and edge on windows. On the itch.io app for both oses, game fails to boot with this error message: "The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers)". Seems like its an issue with the way certain godot versions export to html, from what I could find. Out of curiosity, which version are you using? Anyways, another weird thing I encountered (on all browsers) is that with some larger chains, pieces will get flung violently, sometimes even offscreen (which causes the game to lag significantly). Also, is there some sort of list of pokemon in the game already? I'd love to look at that so I don't make redundant suggestions. For suggestions though, Ralts and Stonjourner are the ones I'd want to see. Now that I've played it with audio, I can say that the music selection is great (and the combos are much more satisfying). In terms of nitpicks/suggestions, I'd love to see the ability to rotate pieces before dropping them, and a "hard drop" to drop pieces with more force. Both of these are in Suika Shapes, and I think they'd work quite well here. I wish the pieces dropped from above the red line as well, since once you get close to the top it's quite annoying to build. Different background images could be nice. The transitions between songs are awkward as well, could use with a shorter blank space and/or crossfading. Another thing worth noting is that on the chromium based browsers I tested (chrome, edge), physics seemed smoother and more exaggerated than on firefox, not really sure why. One more thing I'd like a lot is a standalone executable (or at least downloading through the itch app working) as loading times are very long every time I want to play. Source code would be fun to mess with too, but that might be a bit tricky honestly, and you might not want to release it either.

Anyways, sorry for the wall of text! I really like what I've seen of this so far, and also happy with how active you've been with it! I'm happy to help out with anything  (if you're interested) as well.

(Edit: Just looked at sandbox mode and saw that Ralts is already in, so I'll suggest Crobat instead)

(Edit 2: Would also love to have a "Playlist" like option for sandbox mode, where you can select multiple pokemon for each tier to be randomized between, or a blacklist option to remove pokemon from the random selection (functionally equivalent), maybe even have it for the music too. Seems pretty difficult and definitely not necessary, but could be pretty neat imo.)

Interesting! Just tried it on FireFox, and yeah I am seeing the bugging out. I'm not quite sure why yet, but definitely looking into it more critically now. As for the flinging, currently trying to get that fixed up, as I've spent the past day or so trying to change how collisions work. Rotating pieces is definitely something that  I am going to add in, and a hard drop can be arranged as well. The multiple/blacklisted pokemon is a really neat idea, as is being able to control the music, so I will definitely put it on the ever-growing list of features to add :). Crossfading is something I am going to start looking into, but right now I'm trying to squash the bugs. I'll probably be live on twitch (same username) in 4ish hours, and working on the game, so if you want to see and suggest changes in real time, that can definitely be arranged. Thank you for the very thorough testing, as it has definitely made me realize I need to fix stuff :)

No problem! I love game design and have also considered making my own suika-like, so this is definitely something I have a lot of thoughts on. I'll make sure to check out your stream if I have time as well!

Thanks! You should definitely consider making your own if you are interested in game development. I think it's a really good first project because you can kinda focus on one part at a time, and the scope isn't super large. Also, realized I forgot to tell you that the current Godot Version I'm on is 4.2.

Btw your twitch chat is currently in follower only mode (requires following for 1 month seemingly) so I dont think people can use chat rn

Oh, whoops, I will get on that and change it... gotta love defaults :P (Also score and deaths should be fixed now, as well as less teleporting)

I might have found the fix, and it had to do with how I was handling saves. Once I upload the newest version, please let me know!