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limejet

10
Posts
1
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A member registered Dec 01, 2016

Recent community posts

great demo!

i noticed a bug: trains seem to get stuck randomly on university stations with full load. they don’t leave until the game is reloaded.

Tiger Woods’ Punch-Out!

the physics engine is absolutely mental, i love the chaos of this version.

it’s a common enough issue, lots of aaa games do this too :) it did however make me wonder how unplayable this game would be at 240Hz…

i was wracking my brain trying to figure out how people were posting these massive scores when the flippers are so anemic they can’t even get the ball to the ramps, much less up them… then i realized that you’ve tied your physics to the frame rate. after adjusting from 100Hz to 60 the game became immensely more playable!

I’m on linux, so i “ported” the “new character” script to bash, and in doing so found a bug. When a character.json file is completely empty, the program starts acting very weird:

On startup, it loads an empty character. Makes sense, no images are mapped in the file. However, the “change character” menu now contains a list of layers instead of character names. If i try to select a layer from the dropdown, the program tries to load whatever character would be there if the list didn’t contain layer names, but fails. It just hangs.

The hanging may be a linux/wine issue (wine reports that it hits a stub), but the weird dropdown feels like a bug.

For reference, here’s the bash script (without the bug):

#!/bin/bash 

# Usage: ./new_character.sh "Character name"
# If omitted, character name defaults to "New Character"

char_name=${1-"New Character"}
count=$(( $(ls -d */ | wc -l) + 1 ))
dir_name="$count $char_name"

mkdir -p "$dir_name/images"

echo '{}' > "$dir_name/character.json"