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lilgoblinchild

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A member registered Jan 19, 2021 · View creator page →

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The prettiest pixel art in the whole galaxy, my friend. 

I love the style of this! I definitelyly think the updates you made from Tuesday made a lot of difference even though they were small changes (ex, the death animation). Really fun and that giraffe is the cutest!

I really like how you took this idea and gave it a narrative. It definitely makes it more compelling. Like I said on Tuesday, I love the shaking effect. I think it works so well with the story you're telling. As always, those visuals are *chef's kiss* Great job!

Those shock waves are really neat. I love how they look in this. Great job!

I really like the bar as a measure for how much life you have. I don't know if the clouds need to be there bc at first I thought I had to shoot those, but no they're just vibing. I like the bubble look of this too.

That music tho. You always have these really compelling ideas for games, and this is no different. I would love to see what changes you make if you end up continuing to work on this! 

I'm obsessed with the claw mechanic. It's just so clever. This game also presents a nice degree of challenge. Overall, really well done. 

Your games are always so visually strong. I really like the use of particle effects. I don't think it's really clear what the different colors mean for the ships and if it matters, but I think others here have talked about it. There is definitely a lot cool ways you can build off of this. Great job!

This is so great. You always have these really fun, kinda morbid concepts and I'm the biggest fan. The explosions were always so unexpected and lol. The dog is literally the cutest too. 

This is so well put together and clean. I think you really nailed the tiny game experience, it feels complete.  I really like the aspect that you can't save them all and those parachutes are so fun.

I think this is such a smart way to approach the prompt. For some reason though, X wasn't working for me and I had to press C to shoot. I don't know why that was, I'm using a mac so I don't know if that matters. I think something interesting that could be implemented is if you gave the bells a little movement. It might also give the player more opportunities to shoot and not get hit while also adding a different kind of difficulty. I don't know how hard that would be to do though.  Overall, super cool. 

I really, really love how you approached the prompt. I will have to join Cory in the terrible pet owners club though. Great job!

This is so cool. It definitely got a little challenging there, I didn't want to stop playing. I think you built up really well and new players won't struggle to get into the game. That and this concept is just so fun. Great job!

You always manage to build really solid, small narratives, and this is no different.  I like how you used different mechanics to tell it especially at the end when he realizes maybe he doesn't need his friend. The only thing is that it's not always intuitive what we're supposed to be doing. For example, jumping. That being said, I was able to figure it out relatively quickly. Great job!

LOL what an ending. This was so cool. I love that I was told not to disturb the wildlife, but was like "Yeah, actually I need this jellyfish." Those transitions were really a highlight for me. Super cool. In general, I feel like you successfully utilized the the pixel art medium to create this really neat environment. Really solid experience. 

A puzzle, extremely cool art, overall solid game...You've got  a brand, and it's 100% not a bad thing. I'm definitely a fan of everything you have made so far and this isn't any different. I like that your games make me think, and that room in the shed/house with eyeballs is literally one of the most weird and coolest, if not the coolest, things I've seen in a bitsy.  To be honest, I don't have any critiques, that was awesome. 

This was literally so cool. The art, the story, and the challenges presented to the players were all top notch. I also really loved the humor in this. The only thing is that I feel like maybe the tools room should have been a little closer, but honestly, this it more nitpicky. You've created a really fulfilling experience in the constraints presented and should be really proud of what you were able to create. "...As soon as you leave the screen I guess" Brilliant. 

If it's the one with all the instruments, you have to go and talk to the sprite at the "front". I utilized a lot of exits within dialogue so when in doubt, talk to something. But I think a few people have struggled with that one which is on me for making it look like something you can walk through. I'll probably go and change that within the next day or so. 

Tomatoes are the best choice for a game about belonging. Also....fruits kinda suck wow. Rude little things. I think you are so good at creating surrounding characters for your world. I felt the same way about your twine game. They have an almost Monty Python type of energy that I think can be funny but also honest in how some people behave. I like how we're just trespassing in people's homes lol. Also, "bread is a spiritual cousin to melons". Idk what that means but it's funny. Overall, really well done! Loved the story :)

It's always a great day to be there for your friends! I love how you made this the central plot of your game. It's a really simple but sweet concept. The colors you chose were really fun, and I know we saw it during the playground sessions, but I'm still not over how gorgeous that tree is. That dream sequence was so so sick. Absolutely blew my mind. The only thing is that it felt like maybe that belonged in a different game. It was a strong component it just felt almost like a tangent in this story if that makes sense. Good job!

Extremely rude of the mayor to just .... destroy my plant without asking. After he failed to identify it too smh. Overall, this was really well executed. That maze was so cool and one of the most stress-inducing things I have encountered in a bitsy game. I really liked the visual style (the avatar was adorable) and the colors you chose. Good job!

This was adorable. The art style was perfectly fit to this very lowkey story. I love how all the neighbors help each other out, it's sweet. Overall, the world felt very developed there wasn't any scene that felt incomplete. Great job! 

Oh to be a worm inside an apple, absolutely immaculate vibes right there. This was a fun, simple story which I really  liked. It effectively showed off this incredible world you built. Seriously, that initial zoom-in and the overall exploration of the apple was so sick. I loved how you could see that path untaken as you moved down a different road. Also that ending was 10/10 giving me major space ball energy. 

Oh, I love a crime family story. There is something about your game being about a murder while being full of pastels that I really dig. Gameplay time was limited, but the world felt bigger. It definitely felt like there was more to explore so I think you ended in a fitting way. I loved the little dose of humor in here as well. The only thing is that sometimes I confused the avatar with the sprite in appearance and there were moments during dialogue where I was confused on who was speaking. Good job! I hope they get revenge haha.