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Lightning2x

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A member registered Feb 15, 2018 · View creator page →

Creator of

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I like the concept,  the music and art were very well made for 48 hours and the game was polish. However I feel like it would be better to make the missing "deliberate" like a button instead of just random misses that can occur without the player intending them. I also felt like the enemies were too strong especially in later sections. All in all very well done :)

Very good visual style for 48 hours! I think the concept is good but it feels a little "off" to me personally as in the limited ammo is nice to force the player to switch weapons, but it's annoying as a player to constantly get a new weapon (often really quickly too). I feel like maybe a predictive dice roll would be better 1 -> 2 -> 3 -> 4 etc which would mean the player could predict what weapon they have next.

Yeah and even harder is making the randomness feel "random" lol. Sometimes the spawn manager just spawns everything to your left, which is random but doesnt "feel" random. Randomness in games is a topic on its own

Pretty fun puzzle games, I agree with Jirun that the DOF is really high and makes everything a bit blurry would have preferred if it would be toned town. Other than that great idea and great execution :)

Simple and fun game. The arena game concept really works for short game jams

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Yeah the game doesn't make it very clear but the dice actually enhance any card you pick. Was supposed to be a bit more of a complex system but we had to tone it down. But other than that everything is procedurally generated (such as the spawn manager using points to select random enemies etc) so the game is pretty random

Yeah I know haha, it was too ambitious to think I could also do the art in 48 hours. The amogi were initially a stand in sprite but we just changed the narrative to fit them hahaha

The fish bowl can give you 2000 points infinite times, is that intended haha?

epic

I liked it, but I feel that the steering "buff" is more of a nerf as in its easier to do drivebys if you dont steer towards your current mouse position faster

Fun game



Pretty simple puzzle game. I did found a bug that its possible to rotate yourself into the void resulting in you getting stuck, but luckily you can design. The level design was definitely way better than anything I could pull off haha

Good game albeit a bit frustrating haha 

I really like that time does not advance unless you move one of the mouses, many of these double character ones I have seen had this problem of lost focus, while this one doesnt seem to have that issue

Pretty funny voice overs dude haha

You made in monogame my man! Fellow man of culture. And my god that music fucking slaps. Great job!

Really cute game! I like the art style

The double speed is intended ;)

I can't even figure out the second level : ). Great presentation though!

I got 14700 ^^. I like that you have a consistent art style, it reminds me of doodle jump. I also think the way your slimes merge while moving your mouse cursor is a pretty fun mechanic, which can increase the skill required as you have to carefully time it.

I do think the game would be better with a minor improvement. Right now if you get a pattern like this:
X
   X X

Putting a slime where the X is only deletes either the top or the left, it should be seen as part of the chain, making it easier to fill up gaps.

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Good Presentation, I really like the lighting shader you used. I think two things could be improved about the game though, Firstly explosions by the rocket are wayyy too big and obscure your vision, making it harder to predict where to go. Secondly, you can basically spam rockets by rapidly clicking your mouse button, a constraint where only one rocket can exist at a given time might be useful

I really like the concept, well made! Its pretty hard to go up your awfully build tower haha so I guess there is also some strategy involved

You have been beaten!