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I like the concept,  the music and art were very well made for 48 hours and the game was polish. However I feel like it would be better to make the missing "deliberate" like a button instead of just random misses that can occur without the player intending them. I also felt like the enemies were too strong especially in later sections. All in all very well done :)

Thanks for the feedback! I think this mechanic has much more potential than simply pressing a button to get an effect, it's more complex and interacts with the world around you. You can still try to "miss" intentionally, in fact, this is key to being successful. Unintended misses can occur in other games too, but here they can also trigger an interesting effect instead of just doing nothing.

Thank you for the feedback! We didn't make missing with a dice random, if it misses you didn't aim precise enough. The way we wanted it to be is that you don't have a button for throwing dice, but so that you can role a dice by purposefully  missing an enemy. Thank for playing, we appreciate the feedback!

(Two of our team answered at the same time lol)