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Lichajen

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A member registered Jul 21, 2022 · View creator page →

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I assume you mean it's imbalanced? Our post-jam hotfix adds different difficulty modes

The theme was Count Down, as is written at the top of our page!

Thank you for your kind words! Rats are hard to kill but we were all raised in a deeply anti-rat area of the world (if you know you know)

We're working on a comeback mechanic right now actually and it should be in tomorrows hotfix once the jam is over! It'll make the game a lot less punishing for when you're doing bad and should create a good way to bring you back into the game. As for rewarding you when you're doing well, the game does cap you at a minute on your max timer to prevent it from getting tooooo easy!

Our composers really are rockstars. Theres a link to the full album in the itch description if you want to check it out!

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It's funny to hear this misconception! While almost the entire team is composed of university students, we actually all go to different schools. Most of us met in high school as a matter of fact!. The University of Waterloo Game Development Club was just one of the communities I'm personally involved with and they provided some excellent feedback and early testing.


Given the postive reception, we're definitely thinking about how we want to expand the game further!

Appreciate the comment! Do you have any recommendations?

Appreciate the feedback! Time slowing down is definitely one the major pain points and mechanics that needed a bit more time in the oven. We initially wanted to make a lot more time based minigames especially so that the fluctuation of time would better serve the gameplay. We were also working on catch up mechanisms to make time slowing down less punishing and to reward players with a way to recover for lost time but it was another thing lost behind the time constraints of the jam.

Thanks for playing and thank you for letting us know about your experience!

Hearing such high praise from the best team in the jam is exciting! Thank you so much for checking it out and best of luck with your future endeavors!

We wanted to put in a proper ending but got constrained by time. 96 hours is both a long time and a short time and we just didnt quite make an ending cutscene in time :(

Glad you enjoyed the rest of the game though!

Appreciate the compliments! It's certainly a fairly hectic game so understandably not for everybody. I'm glad you got something out of it though!

I'm looking forward to seeing the future of Wise-o-Saurus MEOW. Y'all are doing amazing work and I hope you guys keep it up!

birb

We do our best! It has been such a rewarding few days now hearing all this positivity come our way and frankly its TOO MUCH! We gotta give back somehow so we're happy to go rate games and curate some hidden gems!

Ended up in an awkward position where I died over the checkpoint and got pushed under the map! In spite of that, this was an excellent interpretation of the theme and some very clever levels taking advantage of the mechanic.

While it needs some polishing up, its clear to me the team behind this game is capable of telling extraordinary stories and selling it with equally as extraordinary art. This is a game one could classify as an experience and I hope more people give it a shot!

Im glad you enjoyed it! Appreciate the bug find! We'll try to replicate it (or if enough people encounter it) so that we can detail out how it happens. After that we'll put it on our list of known bugs to keep an eye out for!

We didnt want to use GMTK (our work "retreat") to promote our main project (Grey Wake) but we really appreciate that you think its cool!

Thanks for trying the game out it means a lot! For everyone else! Even if we aren't responding to all the comments we sit and read all of them when they come in!

This is always a bit troublesome when implementing custom cursors lol. We'll definitely fix this the second we can!

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A lovely game and a thumbnail i simply could not scroll past! I did end up finding one bug that made quite a few levels very different for me gameplay-wise. If you are holding a part and click the start button you get to keep moving the part. Because the part still has collision you can just carry the ball onto the button.

That aside, the intended way to play the game was quite enjoyable!  This is one of the more creative ways the theme countdown has been approached in my eyes. Having the countdown not just be a limit but also a GOAL is quite inventive and really does add another layer onto this style of game! Good work and kudos to the team for a good time!

This was a very interesting experience! Definitely was disorienting to say the least and it took a good amount of time to get myself situated. It felt a lot like a game called Malus (https://oldays-studios.itch.io/malus) in that sense and while i did get a little sick, it was in a way that one could only assume was a bit intentional. Certainly a good spin on the theme in many different regards and the opening sequence was excellent as well.

Hopefully more people try the game out! It's certainly worth the download!

Appreciate the compliment! It was never an explicit goal necessarily to break a ton of new ground with Hickory. We went into this jam wanting to improve how our team works together and to make as cohesive and solid of a project as possible so we totally get where the criticism comes from!

Thank you for playing!

Like some of the other folks here have said, took a bit of getting used to (as is true for many platformers). It was a good time! Keep up the good work!

We're so glad you enjoyed it! You just gotta whack the rat king like you would any other rat lol!

Hey hey! Glad you enjoyed the game and found it well made! The minigames aren't for everyone but we'd love to hear from you how you would think to improve them! Always looking to do better and better!

Hey hey! Glad you liked the game! Always happy to return the favour (we've gotten so many ratings its hard to keep up!)

From one clocktower game to another, I'm looking forward to giving your game a try!

revealing all the secret tips and tricks...

We like to flag bugs and errors in our jam page so that players know what to expect. Could you walk us through what exactly happened?

This was definitely one of our big design struggles! We were hoping to make more minigames that had time-based components that way the time slowing could be used to help make certain minigames easier. It ended up being a bit out of scope but its definitely something we want to spend some time exploring post-jam!

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Lead developer Mr Daniel Graves is checking on this now! Thanks for bringing it up!

Lovely game! A very inventive concept and a crazy amount of cohesion for a 1-day project!

Long live the rat king!

(or not? he is breaking the clocktower)

Haha yeah we do too. 96 hours is longer than GMTK was once upon a time but it's still a pretty short jam. We had a lot more content planned but couldn't quite get around to finishing it in time :(

We're glad you enjoyed it though!

Most of us have been working together for a  while now so we've got our strategies and working styles down pat! We were working with a new artist this time around though so a huge learning experience for everyone involved to make something cohesive! We're really happy with how things turned out so we're glad to hear that others think the same!

The rats are finicky! Their pathfinding and tuning was rather difficult and we would've loved more time to get them feeling better but alas, jams are tight productions!

I'm glad you enjoyed the game! Please do check out the soundtrack on SoundCloud if you enjoyed it a lot!

Thank you very much for playing the game! If you liked the music, I'd urge you to check out the album on Soundcloud HERE. Our composers are absolutely amazing and we couldn't have been happier with their work!

We may expand it but given we have some other long term projects as well it might have to wait lol

Thanks for checking it out! We had a lot more planned for the puzzles, both in terms of variations for the existing games but also introducing new ones but alas, scope creep got in the way! Glad you had a good time!

Hey! Thanks for bringing it up! We'd love to fix it down the line if its something people are noticing! Thanks for playing the game and for all the kind words!

Haha yeah the pipes were a little bit tough. We had hoped to do more with them as well but time constraints got to us at the end lol. I'm glad you managed to figure it out though!

Thanks for checking out the game!

Hi! Development team member here! Sometimes I get this issue too. Not sure what causes it but it seems to be random for certain devices and goes away sometimes. I'd recommend you give it another go and see if it works or potentially give the Windows build a shot!

Appreciate you trying the game out!

We appreciate the compliment! I'd love to return it by letting you know that I just had the pleasure of trying out Count Downkilla. You guys have something pretty awesome too! It got a bit laggy here and there but it was a fun time (might also just be my laptop)!