Appreciate the feedback! Time slowing down is definitely one the major pain points and mechanics that needed a bit more time in the oven. We initially wanted to make a lot more time based minigames especially so that the fluctuation of time would better serve the gameplay. We were also working on catch up mechanisms to make time slowing down less punishing and to reward players with a way to recover for lost time but it was another thing lost behind the time constraints of the jam.
Thanks for playing and thank you for letting us know about your experience!