Control Tokens can only copy enemy actions, that is intended.
I'm glad you're having fun with the game! Gundam Build Fighters is a phenomenal setting for panic, that sounds so fun
That is very strange, it should be available for free on the shop page. You don't need a purchase for it.
In case anyone else has this issue, here is a mirror link on Google Drive: https://drive.google.com/file/d/1Nv-rbHS47Ca7hlNX3HtDhtAzrADdoOUz/view?usp=shari...
In 1st edition, it did in fact mean "every single token they hold." Apply Pressure is extremely strong.
It isn't exactly broken, though! Having a lot of basic tokens is one of the strongest strategies in this game, and Apply Pressure is a counter to that strategy. While it has been reigned in significantly for second edition, it is a mainstay of 1e gameplay.
The Patch'd Up version of the rules only includes changes from the core book. Any styles printed as just their name had no changes, other than gaining the new tags or in a few cases, having their Range adjusted.
So Flashy and Blaster still have all the same Abilities they do in the core book, but the only part of them that changed is their Actions.
Speed tokens during opponents' turns can only be spent at the start of the turn, the end of the turn, or in response to being put over an Edge space. You don't get a chance to spend it during the action phase.
For reactive actions, like the ones granted by Chaos tokens or the Reversal Form, you get the opportunity to use those after the active player has performed an action, and only one reaction per action.
The step by step turn order can be found on page 28 of the PATCH'd UP update pdf.
There is now a fan-run Panic at the Dojo discord server, for anyone interested: https://discord.gg/zQfQUhAM6u
If you replace your current shield with a new one while in Zen Form, the replaced shield goes in reserve. Zen Form never discards shields except by breaking them (or using them to pay for an action) or by changing off of Zen Form.
Teachers can inspire any ally, so yes, if they still have the tokens when their turn comes back around, they can use it on themselves.
In the current rules, yes, placing any other obstacle will override a copy or fog in that space. In the upcoming errata, Copies are treated much more like players, and can be on top of Rubble or Fog without issue. I didn't have a note for Fog, but no reason I can't add one - Fog should be allowed on top of Copies, Traps, or Rubble without issue.
Vigilance's Actions are getting a cost increase. I doubt it will stop being strong, but it will be less free.
I do have a fix for Wild Form actually. I found the ability inconsistent in practice, so I've changed two things about it: One, it does something other than give bonus action dice. It's small but useful - at the start of your turn you gain 1 of each Basic token. Two, it has 5 conditions that can be met to give bonus dice, although it can only give +3d6 even if you meet 4 or all 5 of them.