Thank you for your feedback! I’m happy you enjoyed the atmosphere of the space and even the music choice! 😊
I’ll keep your suggestions in mind for the next release. I’m also thinking of adding a small backstory that connects the interactive items in a more natural way, so players understand why they’re interacting with each object. Along with that, I might include a simple instructions panel (menu) or light visual cues to make things clearer while exploring.
In the current version there’s only a small instruction hint when you reach the trigger zone of each item, but I agree that a more intuitive system would improve the experience!
