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Letisja Muco

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A member registered 38 days ago · View creator page →

Creator of

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Thank you for your feedback!  I’m happy you enjoyed the atmosphere of the space and even the music choice! 😊

I’ll keep your suggestions in mind for the next release. I’m also thinking of adding a small backstory that connects the interactive items in a more natural way, so players understand why they’re interacting with each object. Along with that, I might include a simple instructions panel (menu) or light visual cues to make things clearer while exploring.

In the current version there’s only a small instruction hint when you reach the trigger zone of each item, but I agree that a more intuitive system would improve the experience!

The sound of the cicadas and the sound of the sea definitely reminded me of Greece! 🌊 Combined with the sculpture, it also gave me a sense of Ancient Greece. These two elements, together with everything else, made this experience something "I will remember". I also loved your creativity with the riddle!

I struggled a bit with the keyboard shortcuts. Since there are many different keys to press (M, I, O, E, X, H) it would have been more intuitive if movement was controlled with the arrow keys (fast mode) instead of WASD. This way, the right hand could be free for movement, while the left hand would handle the other functions, making the controls feel more comfortable.

Suggestion: I would love it if the door opened more smoothly, and when the lights are turned off, it would be great if the overall lighting in the room was dimmed even more, so that the shadows could become more pronounced and create a more realistic effect.

Such a cozy environment! I really enjoyed the fact that I could explore the forest outside the room. I turned on the music player inside, then walked into the forest while it was raining. It was so immersive, it really took me away. The addition of the cat and its purring was the perfect touch of coziness!

One thing I’d like to mention: I found the room a bit cramped, and the camera navigation was a little tricky. There were several points where I couldn’t move freely as the player and kept colliding with obstacles. This made it difficult to interact with the PC from the chair at the desk. Also, I couldn’t turn the light on/off using the switch while looking at the lamp to trigger the interaction.

Thank you for your feedback! I’m really glad you enjoyed the visuals and the nature sounds. 😊

Regarding the issues you mentioned with the notebook and headphones, it seems that you might have encountered them while I was testing out some recent changes. I ran into similar problems when I tested it myself, but I’ve since fixed everything.

I encourage you to try it again, everything should be working smoothly now. I also plan to continue improving things based on your input, and I hope the next experience will be even better!

(1 edit)

Thank you so much for your feedback! 🌙 I’m really happy that you enjoyed the visual style and the night mode.

Based on your suggestions, I’ve made a few updates:

  • Fixed the issue where the door audio would stop too abruptly
  • Added small text hints that appear when the player gets close to an interactable object
  • Added invisible boundaries so players no longer fall outside the space
  • Improved the WebGL fullscreen setting, so the viewport now expands correctly

Regarding the notebook, I kept the mouse look and movement controls active intentionally. I wanted to allow players to move around the desk, view the notebook from different angles, and naturally close it by walking away.

Thank you again for taking the time to play and for your valuable suggestions, they were really helpful and encouraging!

New feature update:

Try moving closer to the notebook on the left desk and press (E) to view the note. It contains a question… I think you might already know the answer, but for anyone who doesn’t, there’s a book in front of them that can give a hint!