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Thank you for your feedback!  I’m happy you enjoyed the atmosphere of the space and even the music choice! 😊

I’ll keep your suggestions in mind for the next release. I’m also thinking of adding a small backstory that connects the interactive items in a more natural way, so players understand why they’re interacting with each object. Along with that, I might include a simple instructions panel (menu) or light visual cues to make things clearer while exploring.

In the current version there’s only a small instruction hint when you reach the trigger zone of each item, but I agree that a more intuitive system would improve the experience!