Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

LeonardRoez

7
Posts
2
Following
A member registered May 24, 2020

Recent community posts

(1 edit)

It works perfect now. Thanks again for your amazing work :D

Hi,

Yes, the first thing i tried was exactly what you suggest, but the menu plugin works using all the screen space and makes everything touchable. I'm not in a hurry with this project, so i can wait for the fix. I'm leaving a Google Drive with a sample project. Thanks for the fast replies :)

https://drive.google.com/file/d/1rrebchGrSa5KIW2tdazefG5L8JqRPwy5/view?usp=shari...

Hi, the main and only issue with the controller in my case is this alt menu plugin i use (www.youtube.com/watch?v=3V-I1rsoQuY). 

I have more than 4 characters. As you can see, the 4 first characters are show in all the screen and if i want to change the formation, see skills/status/equipment of the 5th character  i must click the Left/Right arrow to continue.

But it seems to have a weird interaction and when i press the arrow buttons it reacts as if i'm touching the 1st character and makes imposible to continue to the fifth character. That's why i had to disable all the touch/Click controls. I hope i could explain it well.

Yes, that's exactly what i need. I'm just using a plugin that disables all mouse functions because I didn't want to mess up with the main code of the game: https://www.youtube.com/watch?v=8yFiz0NNMIE


 

(1 edit)

Hi, I have another question. I had to completely disable mouse/touch click  because otherwise it would have issues with the touch controllers in some parts. This means "Hide on message" must be "false", because if the HUD hides in a message while playing in phone the game can't progress without touch.

But keeping the HUD all the time covers the text in conversations like in this picture (That's not good for user experience). During messages, the control button can't hide the HUD because the config must be "false".

My question is, Is there a way to still be able to hide the HUD with the control button during messages even if "Hide on message" is false? (I'm using MV) This way, the player can hide the HUD to read and show it again to progress the text. Maybe is confusing, but i hope i could explain myself well :(

I was able to find it really quick with the second option and works perfectly now. Thanks ;)

Amazing work, this is exactly what i was looking for, but i have one question.

I have some other plugins which creates extra menus screens. How can i add those menus as allowed scenes inside the plugin?