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LemuRivolta

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A member registered Aug 24, 2022 · View creator page →

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Il piccione demoniaco ha risposto: "GLUGLUGLUGLU!"

Nice mechanics, the narrative kept me attached to the screen to find out what's next! Great representation of the "where I am?" feeling.

Really great "space social network simulator"! Lot of humor and little stories all around!

This game has so much stuff: character customizer, 3d movement, dialogues and minigames!

Nice and fun puzzle! And great aestetics!

I foud really interesting the limited resourced (the activistes) you have to power your "towers", despite it was hard to understand it at fist. The C.A.T. is awesome!

Nice use of procedural generation and tile destruction. I'm really bad at this game,  maybe I should try playing with a friend in multiplayer mode.

Great writing and really nice use of the pride flags for the text box! I would have preferred more interaction during the dialogues.
And homemade pasta salad rulez!

It is a very nice and funny game, intuitive and full of positivity. The only thing I have to say is that some objects (like the book) have been difficult to find despite my good sight. And I didn't understand how to end the game because once all of the missions were completed nothing happened.

Despite its simplicity it is very very very tender and I really appreciate it. On the gameplay side what I would like to comment is the structure of the choices, and I really appreciated that each time different possibilities were presented from the expressive point of view of the playing character. The story itself is really very sweet and moving, written in a credible and clear way. Very well done <3

I found the project itself to be very interesting. I like it a lot when a genre is recontextualized. The only note is related to the relationship between rhythm and readability: depending on personal skill there may be moments in which you don't hit a green brick for a while or you take a couple of them in a row. In the first case, given the structure of the sentences and the attention paid to the gameplay part, there is the risk of losing the thread of the discussion. In the second case, you may lose a sentence because you don't have enough time to read it, as it's superimposed on the next one. I guess it's not easy to calibrate such a thing but it's a nice project and that's why I'm sure it deserves that little extra attention.

The discomfort feeling during the game comes in a clear, immediate and painful way (that makes hard giving a high score for "FUN"). The mechanics are intuitive and clear. The doubt I have is for the message: we have pink dots, blue squares and a pink dot that has to be accepted by the blue squares by looking like them. Since the theme is passing, I assumed that the main character is transfemme. And then I wondered why a girl should be able to pass as a boy in case of need to overcome a certain obstacle. There is probably something I'm missing, and in case I apologize.

Yes, the problem with the font at low resolution is something we are still trying to fix, but we hope to have it solved soon! Thanks for the comment <3

We know the feeling all too well: the times we try to test it without another member of the team nearby to help us out is... well... challenging!

Thanks a lot <3. The idea was exactly that you need to understand what everyone can bring to the table and succeed together as a result!

Really loved the idea of making a blind and deaf accessible tower defence game, which at the same time proved to be interesting and engaging to everyone. It was interesting to understand the topology of the map and the path of the enemies. Would be curious to hear about the experience blind and deaf people have with this game!

Simple but effective. This could be a good seed to develop a game from. I couldn't make the restart button work though, which is pretty essential for this game, and that made it difficult to test it for more than a couple of levels.

A very nice little game, which brings lots of gameplay with a clever use of mechanics and environment. I had some problems understanding where i was and the presence of one-ways in the environment which sometimes made me frustrated and stopped me from exploring. On the other hand, the mechanics are really simple but effective (which are the best kinds of mechanics) and I love the minimal, cute aesthetic.

Awesome idea that deserves to be carried on into a full game!!! The sticker mechanic is so beautiful and meaningful! The low energy level limits a bit the fun the player could have jumping and dashing around, but all in all it's a really cool game!

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Very fun game that capture the feel of a classic retro 8-bit arcade! Almost everything is on point, even the high difficulty! The genre mechanics fits also very well with the theme. The up arrow as jump button and down arrow as power up threw me off at first, but it's totally fine for better accessibility

Thank you so so so so so much for your job <3