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A member registered Jul 14, 2019 · View creator page →

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I was tempted to make a shooter, but ultimately decided against it since it was the first thing that came to mind, so I figured others would do it too. The connection to the theme was supposed to be "one room", as in this is the only area on the game, as opposed to other more sandboxy games that have an exploration element to them or some kind of larger town to explore. Thanks for the feedback! Also, when you say "you can't move them", are you referring to how you can't physically push them by walking into them?

This version of the game only has 9 items, the first three are Wood(W), Stone(S) and Slime Goo(G) which are dropped from the slimes. The other six are Chars(W+W), Tables(S+S), Hearts(G+G), Flowers(W+G), Crystals(S+G), and Stone face blocks(W+S). I wanted to add in a tech tree and more furniture but that's all I could add in 48 hours. Maybe I'll add more stuff to the game later, but iirc Mark said to make any updates a separate release from the game jam.

Then when I develop it, one of the things I'll pay special attention to is how well the game explains itself. Which it doesn't right now.

Interesting and compelling, if you worked on the snappiness of the controls and consistency of the physics some more it would be even better. Also it's possible to phase through the walls of the level and lose track of your character.

The big issue with progression and building new things is that there's not a lot of content in the game, so there's only really cosmetic items to craft that you can litter around the room. If this weren't a game jam game I'd have tried to implement a tech-tree of sorts, like how in minecraft you progress from stone tools to iron to diamond.

Right now it's kinda just a game about messing around and throwing things in the pot and seeing what comes out