For the nth time, i am not a robot
Lemeric
Creator of
Recent community posts
Thank you for playing! And you might be winning the RNG, lol. The way I have enemy spawning set up is the next number has a 50% chance to be the negative of the current sum, meaning if you have 3 = 3, the next number has a chance to either be random or -3 to make it 0. This was to make it easier, but I guess I can tweak the chance a lil bit.
Cheers, dude, and thank you for playing my game! My first idea was a small arcade shooter game but shortly after I wanted to actually be able to move dynamically. There also came the ideas of "zombie apocalypse" and "lone survivor" and so Last One Standing was born! The effect is a CRT shader if you want to play around with that.
Really fun game, love how you did this! An endless mode would be great and maybe a combo + point system as well, just to see how far I can get and how many points I can accumulate. Overall, pretty addicting! I do wish the sum animations on the left were a bit slower though, because the next game started around half a second after the win. Well, I got used to it, wasn't that bad.
I had originally planned on upgrades, but I didn't really have much time. I have an empty "powerups" folder in the game files, lol. Maybe I'll add them after the jam; I still want to somewhat keep the base feel of the game that was there with the original submission.
For the enemy thing, that's quite odd. The way I set up enemy AI is that they just spawn every 1-3 seconds and immediately chase the player (with some minor tweaks to avoid overcrowding) though. There shouldn't be any issues with having to find enemies since they'll look for you. If possible, can you provide more details? Also, thank you for playing my game!
Thank you! And I'll be pushing a fix to resetting selected numbers in a while. I'll also take into consideration your RCLICK idea; that's neat! The objects were mainly for navigation so you knew that you were actually moving on the map, but I had some plans for that that I couldn't properly implement.




