I can tell you were inspired by Caves of Qud! Very beautiful, I love the color palette and the sprites are amazing. This looks like it could fit seamlessly right into Qud.
Leftbones
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A member registered Dec 19, 2017 · View creator page →
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Pixel Character Creator v1.1 comments · Replied to Mounir Tohami in Pixel Character Creator v1.1 comments
Pixel Character Creator v1.1 comments · Replied to Mounir Tohami in Pixel Character Creator v1.1 comments
Asset Forge community » Feature requests (legacy) · Created a new topic Export large models as 2D sprites
Please, this. Detailed models are a huge headache without this feature.
EDIT: I actually just figured out a sort or workaround for this. I took my model I wanted to be grouped, exported it as a 3D model with the pieces merged, then added it to a custom collection. Not the most elegant solution, and there's no way to UN-group them, but it works for what I'm trying to do.
I love this editor but I hate having to switch back to GM:S2 just to compile the game. Is there any possible way this editor could sort of run that command in GMS:2 to avoid having to switch windows? It's not a big deal when I'm on my desktop with multiple monitors, but I do a lot of laptop coding as well.