I don't know why but this is giving me MOTAS (Mystery of Time and Space) vibes, which is awesome
Leftbones
Recent community posts
I really like the concept of this game. I wish there was a way to see the changelog for the version I'm currently on, unless there's already one I'm not seeing.
Obviously this is a jam game so it's probably never getting updated, but I'd like to see that kind of feature, as well as some possible rebalancing. Many people seem to have an issue with v0.3, myself included. I understand this is the piont where the Dimension Shifts are introduced, but I think that the score requirement is too high for how quick the progression up to that point is. It goes from feeling like an incremental game to feeling like an idle game VERY quickly.
I'm still working on v0.3, currently at around e270 points, and I'm wondering if v0.3.1 is going to be even slower than this. If it is, I'm not gonna be finishing this game lol. I really hope it speeds up again, because I really do like this!
Please, this. Detailed models are a huge headache without this feature.
EDIT: I actually just figured out a sort or workaround for this. I took my model I wanted to be grouped, exported it as a 3D model with the pieces merged, then added it to a custom collection. Not the most elegant solution, and there's no way to UN-group them, but it works for what I'm trying to do.
I love this editor but I hate having to switch back to GM:S2 just to compile the game. Is there any possible way this editor could sort of run that command in GMS:2 to avoid having to switch windows? It's not a big deal when I'm on my desktop with multiple monitors, but I do a lot of laptop coding as well.