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Lighting - Best practise for 2D renders?

A topic by Chequered Ink created Sep 08, 2017 Views: 110
Viewing posts 1 to 1

Hey everyone, I'm looking for advice on the best way to export 2D sprites with good lighting - specifically sprites that connect together. Example:

Here is a block that could be the corner of a building or a road or something:

I export it at isometric (30 degrees) in all 8 directions with the batch export tool. I'm left with the following issue:

At different angles the lighting is drastically different. The pieces don't connect together well at all, because there is a clear color difference created by the lighting applied to the model. I've tried different combinations of the shadow / occlusion sliders in the export window but none of them give a decent effect.

Am I doing something wrong / is there a better way to do this?