Doesn't work. It still slaps her, but doesn't insert figer.
lee_got_her
Recent community posts
BS.
I have plenty of dispell magic scrolls and can't use even one.
I got a gem of seeing with 12 charges and can't use even one.
I own the "tomb of horrors" IRL and don't recognise the map of this Twine.
The only way shown to me is to pass through the mist a second time for instant game over.
What about the way you're supposed to open using a magic ring into a coin slot in the second room ?
Before the arrival of Vegeta and Nappa, I can't quit training Gohan.
I turn around and around but I can't figure where I have to go to start the next game chapter.
Since all those times killing wild beasts again and again, I may have got levels enough to one-shot Freeza (joking)... but I still can't find how to regroup with Goku's friends and fight the Saiyens.
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Nope. It's not about how many choices you have, it's all about balancing.
Stikes and holds have similar hitting power, but strikes damage once per attack while holds do continuous damage as long as it's not broken.
When a strike can do 20 damage par attack, holds do 10 damage per second, during 4 or 5 seconds. Hence 40 to 50 damage per attack.
Controller
the character is always crouching, you have to go "up" to walk, to go "up" to strike, to go "up" to move, to go "up" to parry".
I can't even pass the parry sequence of the tutorial.
My keyboard is azerty, ther's no way I can use wasd.
Why the hell many developers don't implement arrow keys ?
arrow keys are always at the same place, whaterver keyboard you're using
Thanks to your answer.
I see the starting (higher) platform and the wooden platform I can't reach.
I can't go right.
behind this platform is another platform
on this lower platform, close to the higher platform, there is something that could be flowers or mushrooms that has no effect : I don't bounce on them and if jumping from there, I'm blocked by the "roof", even when trying to manoeuver.
behind the lower platform, there's the ground.
on the ground, close to the lower platform, ther are pink mushrooms that have no effect on my jumps et I don't bounce when landing on them
just right to those pink mushrooms, ther are green mushrooms I can't manage to land on, since everytime I try, no matter how I do, the chararcter lands on the lower platform.
I'll add that whatever game I launch, the first thing I do is trying arrow keys, I won't even try to use the arrow buttons on screen...
I tryed the other available character and I'm tired of fighting dozens of unwinnable fights with the very same opponent. If it's the point of this character to lose, don't make it a game, make it a visual novel.
I don't have access to "gold" characters and I'm not interessed in having it.
Thank you.
I finally got some new things. I'd be good to have some more hints about this, since I'm new to this game and don't know how to play the beginning parts.
What I don't understand is that the main character ( i.e. : I :-p ) has already been pegged several times and apparently enjoyed it a lot, but still don't do butt fuck at the glory hole. That seem's strange to me.
And the wardrobe is still close to empty after many different encounters (2 shirts, 2 panties, 1 pair of stockings)
The game is way far better than what I told previously. Please accept my apologies about that. But it's still too slow-paced for a H-game, to my mind.
That's no a statement about the game quality, which is pretty good (good artwork, no glitch). That's just I don't have enough time for playing this game.
I can't give a good mark to this game, although I'd love to love it.
Robots AI is my concern :
When I program my robots to "shoot on the deadliest enemy", I intend those robots to actually kill the deadliest enemy as soon as possible to quickly decrease the amount of damage done to my forces. So when there are 2 "deadliest enemies" in range, they should concentrate fire on one of them UNTIL DEATH.
But what they do is shooting at the deadliest enemy until this enemy's HP is down to close defeat (i.e. : 1 shoot from being down), then they turn to another "deadly enemy", keeping the enemy forces to full-damage-inflincting.
Moreover, when I change program from a robot to "go farthest from enemy", I don't intend this robot to charge the enemy forces.
Lots of enemy were on the right (east), not even one enemy were on the left (west). The bot could only go right or left... it choose the right, jumping right in the middle of the enemy force.
To my mind, this kind of AI is game-breaking.
I'm aware I've got no real control over my bots, but I would expect them to act logically, according to their programming and immediate surrounding.
Anyway, this game gives me a lot of hope, since I love its concept. Fix the AI to make it enjoyable and it will be a great game !
Hi, I found out a way to install and play the game. It reminds me of Corruption of Champions, in a way, and I find it really great in its current state, knowing it's still in development.
Some notices I've got, are :
- I'd like the final product to show pictures matching the choices we make on character creation (boob and butt size, and espacially skin and hair color). I know it's a lot of work and I wouldn't personally mind if we finally didn't have any choice on all this. Like in old-school JRPG where your main character/s are clearly defined by the developpers once and for all.
- it would be nice being able to work the character's inventory in town rather than having to go out, working inventory, then entering again. Especially when shopping. But it's a comfort issue, not a critical one.
- after stealing some gem from an ogre while not being stealthy enough to not awake her, almost all "ogre" spots on the map tell "lvl 3 : sleeping", but they attack me as son as I get to their place. Is this a glitch ? (I believe it should tell "lvl 3 : hostile")
And some questions :
- is there a way to reduce distance during fights ? Centaurs seem OP to me, since as soon as they withdraw to engage ranged fight, it's certain losing. There's no way I can get to close combat again and they shoot me to death. Having a bow and arrows helps little, since engaging ranged combat is successful only with full HP and being first to shoot.
- on the other hands, enemies are able to come close at will, making ranged fights an opponent's choice, not a player's choice.
- is there a way to increase dignity ? purity can be increased by winning fights, but I can't find a way to increase purity. I think it should (slowly) increase with time, or when archieving encounters without sexing... but, that's your game, you choose if it's a good idea or not.
- while starting a new game, I now have got a window showing several options, like more gold, more stat points... etc... I can't select all of them. (only lvl 1 of some of them). Are the other options reserved to Patreon ? or do I need to go further in the game to unlock them ?
That said, you're doing a wonderful job !