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lebiro

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A member registered Apr 05, 2023 · View creator page →

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These clowns rule. I love how just by using the abilities in the statblocks you will ensure the combat is wacky and weird like a clown fight should be; good monster design should work this way.

I like how Draw Steel artifacts are inherently story items, and this is a great example of that.

Thanks for taking the time! I wasn't sure about mourning but it ended up being one of my favourites.

Thank you! So glad you liked it!

Thanks! Glad you like the colours; I didn't have much time or space for layout so I wanted a simple way to keep it pretty and readable.  Winter as a time for remembrance more broadly definitely would have still worked thematically!

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Thank you! Definitely felt a bit cheeky to include those polyhedral dice, but I figured anyone who doesn't have a full set of math rocks can use a digital dice roller given how infrequently they'll need to roll on that table!

Very cool titles, fun approach to the theme. The Invincible’s End is I think my favourite one, even if very few heroes are going to get much time to play with it.

Very cool and appealing talent subclass, taking pyrokinesis in a slightly different direction from what I'd imagine but committing to it and doing it pretty well. I'm afraid I didn't really see the connection to the theme though.

A very cool ancestry which overall seems to me to be in a very useable place. I agree that hobgoblins are sufficiently iconic to speak to the theme. I thought the fiction was very well used as a way to explain what a hobgoblin hero might be about. The only thing I'd really criticise is don't really get Passionate Artisan as a hobgoblin trait.

A pretty cool little calendar system, I really enjoy the thematic weaving in of law and chaos. I think more detail on what happens in a Glimmer, and maybe on weather/seasons generally, would have made it a bit more exciting, and given that the layout of the calendar itself is so simple you probably could have made a lot more use of the two pages.

Also I didn't understand what the beads were doing on the example calendar - I understood there'd only be a new bead every 30 days/1 Lune (or more/less if it's a black bead for a Glimmer), but in the example there are 6 beads alongside the 30 days shown. Or are the beads not related to the days/weeks they are placed next to, but just a tracker of when Glimmers happened over the course of the whole year?

Great! I hope your table is able to get some use from it!

Thank you! Could definitely have alternative characteristics for revelry yeah. With gardening, while you're working on the project events work the same as for any project, so only roll on the table when the director determines it's appropriate. The d10 chance to trigger one is just for when you later take a respite activity to spend time in the garden. Generally, I wouldn't expect such an activity to have events, so I put a fairly small chance to trigger them to represent how spending time in your garden also involves you still doing a little gardening.

Good catch, I think Hunter's Skill is intended to be limited term like Hunter's Instincts - you can get these benefits permanently for a similar amount of project points in the core book, but not on a project with recurring rolls.