These clowns rule. I love how just by using the abilities in the statblocks you will ensure the combat is wacky and weird like a clown fight should be; good monster design should work this way.
lebiro
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A very cool ancestry which overall seems to me to be in a very useable place. I agree that hobgoblins are sufficiently iconic to speak to the theme. I thought the fiction was very well used as a way to explain what a hobgoblin hero might be about. The only thing I'd really criticise is don't really get Passionate Artisan as a hobgoblin trait.
A pretty cool little calendar system, I really enjoy the thematic weaving in of law and chaos. I think more detail on what happens in a Glimmer, and maybe on weather/seasons generally, would have made it a bit more exciting, and given that the layout of the calendar itself is so simple you probably could have made a lot more use of the two pages.
Also I didn't understand what the beads were doing on the example calendar - I understood there'd only be a new bead every 30 days/1 Lune (or more/less if it's a black bead for a Glimmer), but in the example there are 6 beads alongside the 30 days shown. Or are the beads not related to the days/weeks they are placed next to, but just a tracker of when Glimmers happened over the course of the whole year?
Thank you! Could definitely have alternative characteristics for revelry yeah. With gardening, while you're working on the project events work the same as for any project, so only roll on the table when the director determines it's appropriate. The d10 chance to trigger one is just for when you later take a respite activity to spend time in the garden. Generally, I wouldn't expect such an activity to have events, so I put a fairly small chance to trigger them to represent how spending time in your garden also involves you still doing a little gardening.


