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LeanderGameDev

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A member registered 98 days ago · View creator page →

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I really liked the levels and how simple it felt

Sellers pixel art was made by Jacob (thanks jacob!) Oddly enough never played paper mario the shop was more inspired by Spelunky.

oh.... ok ty

I was really confused what to at level 2 with the button because it said even and I thought it had to do with my ghost's number? but it didnt do anything? I also can't really see how the #2 ghost is "skinny" and it confused me a little at first. Other than that though I think the concept is pretty cool how you have to use multiple forms to progress through the level while having to deal with the obstacles and making sure you use each ghost strategically.

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the gameplay is simple but super satisfying especially when the ball gets a bunch of good bounces and starts destroying everything. the art is gorgeous and the character animations and made everything felt much more lively. I also got weirdly invested in the little love story between rounds. the mix of cute characters, romance, peggle, and planets getting destroyed should not work nearly as well as it does, but somehow it really do.

the music and sound design made the whole experience feel even more polished. every hit had a nice amount of impact and the voices were really cute too. only part I struggled with was knowing how close I was to winning because the gauges were easy to miss. I didnt notice them until pretty late so most rounds I was just launching the ball and hoping for the best. making those bars stand out a little more would help a lot. even with some confusion I had a great time and pulling off so much in only four days is kind of wild. great work by everyone involved, I loved it and now I need to see the other ending too.

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67676767

Really clever game, the clicking is also pretty satisfying and i loved the clicker print idea its really smart and cool

Great game got 55.78s

I really enjoyed how weird and unpredictable the game felt. the narrator gave me strong Stanley Parable vibes and kept me curious about where the entrepreneur story was going and all the little comments made exploring feel more fun, and a few of them genuinely caught me off guard. the sports counting room was probably my favorite even though I was very confident and still got a bunch of answers wrong. I liked how it slowly pulled me into taking the task way more seriously than I expected. There was a nice mix of comedy and mystery too so I stayed interested in seeing how everything would end.

Gun golf was such a creative idea and the music fit it really well but aiming gave me some trouble since my mouse kept drifting during small movements. It made a few shots feel harder than they probably was meant to be. A little more guidance in the counting room could help too because I nearly walked into scoring before I was ready and I wasnt fully sure what counted for some categories. Still really impressive for only four days there is so much personality here and I would gladly play more of it. Really good job it were a fun experience and I had way more fun than I expected.

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The game idea is simple but unique, its a fun time killer but it could be cool if more features were added and there was a little more artwork than just shapes, but otherwise this has potential to be a fun game.

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Good game bro this is amazing. 

Really great game although I got stuck on the one with the lava on the roof but maybe im just not that good at platformers

i liked the art style and the sound was nice, although i was a little confused as to what to do and then all of a sudden it started spamming a sound and then i died on some spikes hahaha but overall really cute and i liked the whole vibe it gave off

Woah this game jam is the first time that ive played decremental (is that a word) games before this is pretty cool and I really like how all of the art goes together, feels really nice!

WOW its amazing how much polish went into this it looks so nice and clean! i love messing around hahaha

Oh my gosh thank you!!! you're the first person who mentioned the shopkeep humor hahahaha i really appreciate the feedback and im so glad you noticed how everything fits i really tried to make the whole mechanic based around time

Really cool game! The artwork and animations are amazingly cute, polished, and bouncy. The difficulty increases nicely as you learn to move a little better and as you get more stats. Leading enemies into spickes and saw blades while dodging everything yourself was pretty fun and satisfying as i got to accumulate a lot of near misses, and the roguelike upgrades add good replayability. It reminds me of a dodging focused mix of Brotato and Disc Room. I had a great time playing all the way to the tenth room with the boss where i almost died however it didnt feel unfair. Music, sound effects, and a couple extra gameplay features would've been nice but even without audio this is one of the most fun and polished jam games I’ve played. Amazing work!

This is a super simple yet incredibly addictive little game! It fits the jam theme perfectly, and counting down those arrows against the clock is way more fun than it has any right to be. The 1-bit art style and overall aesthetic fit the gameplay loop beautifully. It is light-hearted, very cute, and exactly as advertised. I would love to see this expanded with more memory elements or extra obstacles in the future. Awesome job on this!

Super cool concept and the hacker atmosphere is spot on! As a Linux user, typing out the terminal commands felt incredibly intuitive and made me feel like an absolute genius once everything clicked. It genuinely gets pretty tense trying to beat the detection timer before it hits zero. Honestly, this is a brilliant idea for a jam game and I would love to see it expanded into a full title down the road!

I survived all 10 days!!

I was a little confused at first so a tutorial would've been nice but I got it pretty quickly. The game is kinda lacking and it wouldve been nice if there were more features but as it stands it could be a nice time killer.

It is honestly a super cozy take on a one-button puzzle game, especially since most one-button games are usually fast rhythm stuff. The whole "counting down to fall asleep" vibe is really creative, and it keeps you hooked with funny visual curveballs, wholesome little affirmations, and unexpected check-ins like reminding you to drink water. The dynamic difficulty is clever too—it purposely throws a few tough rounds to tire your brain out before slowing everything down to let you rest. Plus, it has some hilarious petty energy, like giving you a cheeky "Oops!" error if you dare to say you don't like the music. It just feels like a genuinely kind, unique little title that is very relaxing to play.

a nice break from the more intense entries lol

Really loved the references to the job market and the cow, the art style was great and id love to see what happens in the end.

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Really awesome entry! The core mechanic of using your past dead bodies as physical puzzle pieces is super clever and perfectly fits the theme and completely different than what we did! The atmosphere and fourth-wall-breaking narration gave me huge Undertale vibes and kept me hooked despite how challenging it gets. The movement controls and hitboxes can feel a little heavy or floaty at times, and the glowing character occasionally gets lost against white backgrounds, but it's a beautifully moody and complete experience. Great job! :D

I love the tutorial and sound effects, the concept is amazing as well. Lol if you drag a goblin off screen though the counter still counts down and you cant see if they cheat, overall great game though!

I really enjoyed the game and loved the artwork and loved the idea of the game, really cool I'm just unsure how it really fits the theme..

Really love the spin you took on this game, it made it much more challenging but also more fun when I could line everything up just right and get a hole in 2 or 3 instead of all 5. The graphics are charming and honestly were a fun throwback to older games. I really appreciated the fact that you added target points to show at what point the ball would be hit by a bomb, it was an extremely appreciated quality of life addition and made things easier. Level designs were pretty fun and unique, allowing to get the ball into the hole in only one or two bombs but it would've been great if more mechanics were added such as fans, water, or bomb placement restrictions. The game is quite fun and unique and I could easily see it becoming a real game that I'd buy on steam! 

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This is genuinely an amazing game and i loved every minute of it (haha get it...) and the delta rune references were peak, I am alone on a late night. The custom creation of windows xp for the menus were genius and the art was amazing. The audio started out calm and peaceful but as the timer got closer to 0 with the music ramping up it got really stressful but also exciting, music was genuinely peak. Loved the jeff pesos name and the leaderboard at the end was quite cool to see how well i did (i did pretty well, just below the devs at #3). I only wished that that there were more windows/games to do where you could spend the money and more adds to keep up the stress!

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WOW! The background and intro/outro art were exceptionally good and the cloud animations were also extremely the smooth. I really love the idea of running down a tower and essentially having free movement and turning it into a bullet hell. The floaty physics of the character weren't my favorite but they did add to the challenge of the game. I wish there could've been a little more reason to go against the wall like maybe you would receive a damage buff or you could jump off and get some speed and do a dash attack which would do more damage and maybe knock back the boss. It would have been nice to be able to somehow see the health of the boss like if the hour/minute hand represented its health and the closer you got to 12 the less health it would have. The enemies' designs were clever by being clocks though and i liked the all the time symbolism. Overall really creative game and beautiful art!!!!!!

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The concept of choosing how difficult you want the game to be, which determines the amount of upgrades you get, is really unique. Nice artwork as well :) Only thing is it is a little hard to get the time crystals on the floor when fighting a lot of enemies at once, and your time can run out if you are not careful.

We actually had one of the playtesters say that aswell so I added that! you need to change it in the keybinds though

yeah the clones were pretty finicky, we thought about the better run mechanic so we tried making it so u could choose which run to save but it wasn't that clear

THANK U SO MUCH im really glad u noticed the 3 bosses active hahahaha that was for the speedrunners that decided to skip the bosses, and we spent a lot of time on the visuals (W art team) and the details! Playing with the gamepad is so cool we didnt have enough time to test it thoroughly but im so glad someone did literally all the things that i thought "will anyone even see this" like the tutorial parts and i completely agree on the upgrades, after seeing my friends reactions playing it after submission a lot of them just bought out the upgrades in the first zone so i was thinking after the jam that every new time the shop would be restocked it would have a pointer and show new items for the new zones. Thank you, glad you enjoyed it!!!

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This is a cool game! At first, I thought the ticking sound was just coming from the bomb in the background, but then I realized I was actually using up my limited steps, which was a really neat way to communicate the mechanic. The concept is pretty relatable too (I hate when I receive giant bombs in my mail 😭) 

I think some background music could add a lot to the atmosphere. Also, since the bomb is so huge, I think the explosion could have a little more impact than just a flashbang  (maybe with some screen shake or explosion effects??)  Anyways, great job!

This game was really fun! I was genuinely tried using “spork”  and was so confused when the game rejected it 😭. My vocabulary isn't good enough for this game loll . I also didn’t realize at first that there was way more strategy to the flips than I was capable of figuring out, with each flip costing a different amount of points. That was a really neat mechanic and made me realize there’s a lot more depth to the game than I initially thought!

Love the audio, definitely matched the vibe of the entire game, and it's a nice interpretation of the countdown mechanic! The only thing is I wish it would move a bit quicker, but its still a really unique idea.

thank you so much i worked really hard on the movement and am so glad you noticed it, and our team spent a lot of time designing the attacks for the bosses too so that they would fit the mechanics. Were you pushing the box onto the block to break it or breaking it with your sword? We tried adding more mechanics for the clones to help speed up the gameplay and so pushing the boxes was one of them, however i agree it didnt quite flow with the clones but didnt have enough time for level re designs

Really enjoyed this! I thought the 3D tower defense aspect was especially cool since you don’t see that combination very often. It made the game interesting to play and figure out how everything worked, and I liked experimenting with the different upgrades as the waves got harder. Really impressive for a 4-day jam!

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I love the concept behind this! Graphics, sound effects and the uniqueness makes the gameplay experience really fun! I also thought it was cool that you were able to actually provide feedback with the Average Accuracy.

Thats incredible to hear! Thank you so much for trying it out!