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le-creatore

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A member registered 79 days ago · View creator page →

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love the game! thnx for sharing!
interesting idea about the asteroid mining

FK Manager is a free football management sim you play straight in your browser — no account, no install, no server. Your save lives in your own browser storage, and everything in it is fictional: invented clubs, leagues and players.

Play it here: https://le-creatore.itch.io/fk-manager

I have just released v0.4, which closes out the two things players asked for most.

Matches now play out in 2D

Until now matches were text commentary only. They now run on a top-down pitch showing possession, passes, shots, set pieces, goals and player movement, with the commentary feed still running alongside it. Watch through to the final whistle and you can rewatch the game as a full replay, or switch to a shorter highlights cut. The visuals are generated from the real match events, so nothing is staged for the camera — the match you watch is the match that was simulated.

Clubs now have real finances

Every club runs on an actual economy. Each gets a frozen annual plan based on its prestige and squad, then posts wages, matchday income, facilities, academy and staff costs to a ledger as game time advances. You choose a season sponsor from three offers, competition prize money is paid out when final standings are known, and if you drop below one month of cash runway you can take a single fixed-term emergency loan. AI clubs use that same rescue path rather than being quietly handed free money.

Also in this release

  • The career clock moves day by day through a rolling seven-day calendar, instead of jumping fixture to fixture
  • A permanent club Inbox for sponsors, injuries, suspensions, retirements and youth promotions
  • Club prestige rankings — national, continental and world — that shift with results
  • Persistent squad numbers shown across squad, tactics, matchday and the pitch
  • A stronger competition engine: seeded knockouts with byes, aggregate ties, Swiss stages and multi-season cycles

To be upfront about what is still missing: there are no transfers, contracts, scouting, staff or facilities yet. Those are what the next versions are for.

It is free, runs best on a desktop browser, and takes about a minute to get into a match. Feedback on whether the 2D view actually helps you read the game, and whether the finances feel meaningful or just like admin, would be genuinely useful.

FK Manager v0.3

Hi everyone! I've just released the third demo of FK Manager — a fast, old-school, text-based football management sim that runs entirely in your browser. No account, no install, no server: your save stays local, and all clubs, leagues, and players are fictional.

Play it here: https://le-creatore.itch.io/fk-manager

What's new in v0.3

  • A completely new tactics system — a hub of saved tactics with a five-step editor, custom formations, per-slot roles and movement plans, 22 team settings, an assistant, and automation rules like "if losing after 65 minutes, switch to the attacking plan".
  • Tactics genuinely shape the simulation — possession, pressing, and chance creation respond to both teams' plans, automation rules fire mid-match, and AI clubs line up with fitted tactics of their own.
  • Youth academies at every club — U16 and U18 squads, a Youth screen for signing prospects into your first team, and a living intake cycle at every season changeover.
  • Talent star ratings — a scout's read on every player's ceiling that shapes how fast they develop; five-star gems are rare.
  • A squad that lives on — veterans retire, youngsters come through, and squads genuinely age across seasons.

The full changelog is in the v0.3 devlog.

If you enjoy old-school football management sims, I'd love your feedback — especially whether building tactics feels powerful or overwhelming, and whether your instructions visibly change how matches play out. Thanks for reading! ⚽

FK Manager v0.2

FK Manager v0.2

FK Manager v0.2 is now playable in your browser: https://le-creatore.itch.io/fk-manager

FK Manager is a fast, old-school, text-based football management sim you can play directly in your browser. No account, no install, no server — your save stays local.

You take charge of a fictional club, pick your lineup, make tactical decisions, plan training, develop players, and watch matches unfold through an attribute-driven text match engine with minute-by-minute commentary, stats, goals, cards, injuries and set pieces.

This v0.2 build is an early prototype focused on the foundation of the game: the core match simulation, the training system, player development, basic squad management, and the early career flow. It is free, runs on desktop/laptop browsers, and uses local browser saves.

Still to come on the roadmap: youth academy (v0.3), money system (v0.4), transfers (v0.5), club infrastructure, staff, manager career and deeper world simulation.

Feedback is very welcome — especially on match flow and readability, whether your tactical choices feel like they matter, and how clear the training and player development systems are. You can leave feedback in the comments on the itch.io page.