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LazySimmer23

3
Posts
12
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A member registered Oct 23, 2023

Recent community posts

I am running an experiment with both in a non-main save, Alien-human family living in Strangerville (getting kind of attached to this family and the idea of them solving the Strangerville mystery, lol). It's not throwing any LEs for me or stopping either mod from generally functioning as designed. Mix at your own risk in any save you care about, but having just discovered this and still loving "secret occults" I was willing to risk an experiment on the results. 

I have used a few of your other mods, but waivered on getting this one for awhile. A few months ago, I decided to try it and in the past few months there have been so many times in game I thought "I think my sims can find this faster on SimSim" because scrolling through the build buy was just a nightmare and I couldn't find something I knew existed. And not only was it fairly easy to fine, it feels more like my sims "bought" something online to boot, keeping me more in the game! This is very much one of my FAVORITE mods these days. 

Does this conflict with Carl's Sim Spawner & Filter Tool (SSFT). I like that Carl has an occult filter, but you have the international lot trait and the tourist filter and I just want to combine the tools, lol. Or just have the lot trait, tourist filter, and occult filter (to restrict occults to occult worlds so that when I don't want werewolves turning up in "realisim" play they don't). I don't want occults gone (there's some toggle on, toggle off tools), but I would like to choose to interact with them by keeping them in their zones by occult type.