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Lazy_GameDev

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A member registered Sep 17, 2023 · View creator page →

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The theming is amazing, it's very atmospheric . Unfortunately I got stuck pretty early on.

(1 edit)

https://lazy-gamedev.itch.io/rosewarsdemo

The idea for RoseWars came from a certain university project which, despite its critiques and the hurdles it had to overcome, I refused to let die

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The game concept can be described as Fire Emblem meets Persona, with some Shakespearean spice in the middle. You'll take control of the newest student enrolling at Kent University's theater club, a refuge for misfits and outcasts that all have their own story to tell.

The play's director, clumsy and eccentric Luca, is creating a re-imagining of the tale recounting the Wars of the Roses — a medieval civil war that set England ablaze during the 15th century and which became my early 20s obsession for some reason. Through months of research, I feel I've come to understand the events in the war enough to turn facts into fantasy, as a lot of characters are re-contextualized in ways you won't see coming.

At the front stage, you'll be able to participate in strategic turn-based combat, assigning the students you want to represent the roles of the characters involved in the conflict — which will have an effect on the play's dialogue, as each character brings their personality and mannerisms to their representation.

When the curtain falls, you'll get to hang out with the students in the theater's backstage, complete quests, go on dates, and increase your support to get closer to them and discover their troubled history.

I am wondering if this tool might help me speed out my solo indie dev workflow with Godot but Godot already offers 2d bones,  image scaling, tweens and the ability to code shaders for enhanced visual effects so what would you say presents the most value in PixelOver ?

Moltes gràcies! durant el desenvolupament la broma era que l'atac del cargol salvaria el joc.

is there any documentation on hitboxes ?

muuuchas gracias ^^ . Fue muy duro de balancear y hacer que el loop del juego se sintiese  bien. Me alegro de que lo hayas encontrado disfrutable. Gracias por el feedback !!

Jaja no es pot guanyar, quan més llista és la població més es deprimeix com al món real . M'alegra que t'ha ja agradat

Gracias , traducirlo fue un esfuerzo. Lo del tutorial xd, no habíamos pensado lo del icono de la casa pero aún así me alegro de que encuentres las mecánica intuitivas !

menuda ciudad más "alterada" ;) , os ha quedado un juego frenético y muy bien diseñado