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Emma Larson

29
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A member registered Mar 30, 2021 · View creator page →

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I liked how you developed this!! You really got to see an insight into his character and what type of person he was. The subtle hints to the story of your thesis worked really well as not overloading us with information. I almost wish there were more choices, but you could play with it where the choices are kind of two of the same thing, like choosing what type of jam to put on the toast, to show how repetitive his life is. 

I got the "True Ending"! This was really compelling, and the interactions between you as a character and the darkness felt really realistic and natural. I felt only a little uncomfortable the whole time, which i think was the intended effect LOL. I liked the candle mechanic a lot too, that added extra layer of you being able to avoid answering questions made it feel even more high stakes. I honestly really don't have many other notes on this game, I think it felt complete and well executed! I hope you expand on this concept more!

This was very introspective and bittersweet. I liked the descriptions of each person and the slow build up to the quick switching of lives, and in the end returning to the earth. I think the pacing on this was done really well, and the switching of the background colors worked in your favor. Maybe sound could be added if you came back to this to enhance it even more, like a different song for every life? it would add a lot to the jarring switches and separate the lives even more. Great game !

I escaped! I really liked your descriptive language in this one, the writing was very eerie and the build up was super suspenseful. The use of the grey text on black also added to the ambiance. I think this game could have benefitted from some sort of sound, just to add even more to the creepy vibe. Maybe some crickets or soft spooky music? Either way, really great job!

I'm not able to do the real life aspect of this one, but I really liked your writing! The multiple places your character goes to and the sounds accompanying each of them make the game feel really immersive. I especially liked the part with the iphone messages. did not enjoy the library slander i love libraries all my homies love libraries /lh . Great game !

Thanks! I'm glad you liked it :D

You play a person who runs a corner store during the apocalypse. I got the ending where you choose to stay in the store and eventually the apocalypse goes away and everyone is happy :) i like the use of the daily routine, and I really got into the rhythm of checking everything and running my store! I also liked the different customer interactions, you were able to define the different characters really well. I think the only thing i wish was different (other than completed visuals) was that certain options would go away once i clicked them, because i found myself at the beginning reclicking options like the radio to see if anything changed. Great work in progress though, can't wait to see it finished!

You play as a dude who helps quails with their problems! the simple art style is really cute and i enjoy how you played off of it in the dialogue. I like the sound effects too, they're fun and playful, i kind of felt like i was playing a flash game from my childhood :D my only thing to change is to play with the font choice a bit more instead of just using the default ink fonts. otherwise, great job!

You play as a kid named Liam who makes friends with the birds outside his window. I think its a cute concept! I am not sure where the story is going to go or where any images or sounds fit in, maybe some bird noises when he talks to his bird friends?

You work at a convenience store and some hot priest covered in blood comes in. There is nothing wrong here. All jokes aside I got a few of the endings but my favorite was the one where you flirt with him and get his number. Absolutely needed. I think the pictures and sounds fit the game really well! the small drawings are just detailed enough for what they need to be. My only wish is that there was more of them in the other endings where you fall asleep, those felt a little barren considering how much there is in the other route. Also i had a bit of a heart attack with the broken glass noise so good job . I would love to see you expand on this more in the future!

You play as a highschool student who goes to a new world! I got the ending where you stay in cloud city :) I wish it was finished! I like the worldbuilding you have going on and the pictures you have included so far are great! I love the concept of a highschooler having to save the world but also not wanting to get in trouble with their mom. As for what you have right now, I think more imagery and playing with text would help a lot with your worldbuilding. Maybe the fairies talk in italics and a different font or something? Maybe switch the background color from when we're in the real world vs cloud city? I think some more ambiance things to show that difference would help with immersion a lot :)

This one was very immersive! I liked the background choice and the pictures, they helped me visualize the story really well.  You wake up in the ocean, float to shore, and find yourself wandering around in a dream. I think I got all 3 endings? (the one where you run, the one where your friend jumps, and the one where you jump.) In  addition to the pictures and background, I think some ambient music would add a lot to the atmosphere you have here! The only thing I was confused about was the story,  I didn't know if I was in a dream or not, and I couldn't exactly figure out what happened to my friend. I think someone betrayed me and took all my friends and made me out to be a bad person. I really like the atmosphere of the game though, especially the part where it transitions from dark to light :D

You play as a little girl named Lia who is living in a world thats impacted by global warming! I had some issues with the polar bear image not loading :( but i really liked the bake sale poster at the end! it was super cute and definitely something i would have made when i was that age. The drawings in the diary and really sweet, I wish there were more of them! I feel like that would give us a greater description of who Lia is based on what she likes to draw. I also wish you were able to elaborate on the world just a little bit further, like uncle june and what his deal is, what kind of work the parents are doing, etc. Good start to a story though!

you play as a robot talking to a girl who just woke you up after a cataclysm that destroyed the world. I got the ending where you deactivate yourself and the ending where you get mad at Layla. I had some issues with looping where some decisions would put me back in points I had already read, as well as a few images not loading. I liked some of the extra things you added in from the last time, like the extra descriptions of Laylas hometown and why she left. However, I think it could still use some more polishing, especially in the ending sequences. We don't really get a full description of what life was like before the cataclysm, why our character is so upset about it, and who exactly our character is. I also think as fun as the images are, I feel like the only one that serves a narrative purpose is the clip at the end of the cataclysm (which i really liked the addition of!). Maybe a computer terminal background or something to really immerse us that we are talking to a computer? I like the concept that you are working with and I'd love to see it fully expanded on!

You play as a person on a very creepy date :) I got the ending where she kills you, I dont know if there are other endings but I think the thing that set her off was me ordering my steak well done LOL. My only issue with playing the game was with visibility - I had a hard time reading the text once it got to the bottom of the screen where the candle was. I really liked the background though! It worked really well with the atmosphere and i loved the slight shift to red once i tried to leave.  I think music or sound would have helped a lot here as well, maybe the sound of a candle burning or soft classical music to really set the eerie mood. Super cool!

You go to work with a new boss and he ends up being weirder and weirder! I don't know if there are different endings but I got the one where you are sacrificed (?) by your boss and his cult.  I like what you were going for! I think the sounds added a lot to the game, and the screaming really caught me off guard LOL. My only criticism storywise is I wish there was an option to join him willingly, instead of only pleading for your life. I also think the buildup could be a little bit longer, it feels a little short for the reveal that you have! 

you play as a very small person trying to navigate and survive in a human sized home. I got a few of the endings , most notably the one where you die from drinking pesticides and the one where you get stabbed with a fork. I really liked what you did with the visuals! they were simple and concise, but portrayed the vibe of your world really well. the animations caught me off guard but in a good way! The gore wasnt too explicit that it completely took me out of the game. I think you used really good descriptive language too. I think the only think that took me out of the game was the default ink format - maybe changing the font and text color would have had a more immersive effect on the player. 

I really like this game! The story was very well done, and although I could see the twist coming it still felt satisfying when I got the resolution. I think your choices felt very natural as well, as we could decide for ourselves what kind of outlook our character had. I only wish that our character didn't die in a few of the endings, because I think it detracted from the originally story you were trying to tell. Instead, maybe we just go home feeling unfulfilled?

I like the direction the story is going in, and your descriptions work really well for setting the stage. I think it would be interesting to see the room more through Sarah's eyes, as an 11 year old girl would think differently about her older sister than , say, a 15 year old or 9 year old. also, there are hints at what our relationship is like with Amanda, and i think i'd like to see more of that developed

I enjoy how much worldbuilding you have for this story, and the multiple endings make it really engaging and interesting to play! I think this was an ambitious story to take on during this small of a time frame, I would have enjoyed some of the worldbuilding being included as we play instead of toploaded at the beginning. If you continue this project that's how i would recommend expanding it!

Very descriptive! I enjoyed the worldbuilding here quite a lot, it was immersive and I really felt what was happening. I ran into an issue where when I got shot in the coffee shop, I was able to continue onwards even though it was I was on the ground bleeding :( I also wish some of the endings were just slightly different, as most of them just ended up with "you are ok and you keep going". Maybe a bit more conflict or good/bad endings just to make the choices feel more meaningful?

I love the difference between the drama of the long ending and the comedy of the ... poster ending , but i wish the latter had a little bit more buildup to it as well instead of being just two lines, I think it would make the comedy even funnier if it was treated as serious as the other one

The worldbuilding is really good! I enjoyed how you were able to make these characters distinct through their typing styles. I wish there was a bit more difference in how we could react based on what we asked Layla previously, it would feel a lot more distinct and meaningful that way!

ooh very mysterious :) i liked the options and also that level of espresso would kill me i think 

This was very fun, I liked the tone of it and was very determined to get to the top. I also enjoy how most of the options don't result in death, just a setback to getting to the top. It felt like a fun journey to see how many things i could do before reaching the end! super fun one 

I really liked this! I especially enjoyed how you gave the endings names so I knew what exactly I was going for. It was simple but satisfying, and gave me a good idea of the world! Maybe if you were to expand on it you could give a couple different potion recipes/combinations to try?

I enjoyed this a lot! I felt like I was fishing and was very satisfied by the outcomes I got :)