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Lavender Mocha Games

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A member registered Jul 22, 2017 · View creator page →

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this game was super fun!!! i really enjoyed the puzzles and the battle system

(1 edit)

(realizes I accidentally rated & reviewed only, not commented)

this is such a delightful, Christmas-y game! I love Rosie, her personality and word choices, and her joyful, determined perspective. I love how much of this game is a love letter to service workers and artists. the ending just about made me cry! and the maps are stunning - they feel so full and lively, and are so fun to explore. excellently done!

this comic is heartbreaking in the most mundane, down-to-earth way. I want to give Haven a hug and the best rested nap he's ever had. by the end I was fully about to cry.

it's also visually stunning - you employ so many different art styles, from the abstract, textured paintings of Haven's dreams, to the delightful incorporation of photography, to the corporate logo-esque symbols that make up his time at work - that captures his mood and activities perfectly. his dreams are unsettling to look at. the food is familiar and appetizing. the different ways you write the text also help a lot - shoutout to Haven's wall of text panic in the video rental place, the giant screaming mattress commercial, and his anger-panic at sleeping all day Saturday. and, of course, I adore your art! I love your style, and I love how you draw people, especially gestures and expressions, like when Haven talks to Cypress. I think my favorite page is the one of him tossing and turning in bed. the repetition in this set up such a nice rhythm. I really liked how things got denser and more condensed as the week progressed and it all sort of bled together - and, of course, how it glitches at the start of the next week at the end. it really feels like Haven is falling apart and it makes me feel for him so deeply.

This was a super charming little game, and I'm excited to see the full product! I thought it was a really fun take on the approach to the Royalty theme, and common RPG tropes in general. I'm a sucker for games that pit the type of character whose normally an NPC as a protagonist instead.

My only critique is the existence of an in-game timer coupled with a bunch of warnings about doing things in a timely manner made me worried that I was going to be penalized if I took too long to do things, haha. But maybe that's a feature in the full game, just not the demo? 

Oh my gosh, thank you SO much! I am so glad you enjoyed the game!

Aaa, thank you so much!

Thank you so much! I was trying to convey that vibe, I'm so glad it came across well. Thanks for playing!

Ha, yeah, I also have VX Ace and so I used some of the graphics from it! But I much prefer the mapping style of XP, so I prefer to make my games in it.

Sorry for the delayed reply! I used RPG Maker XP.

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First of all, sorry for the late response! Both of the characters are intended to be nonbinary - not boys or girls! I tried to pick names that could be associated with any gender. As a result, their names don't necessarily match the way they dress.

thank you so, so much! this is exactly the sort of feelings i was trying to convey, i'm so glad to know i succeeded and that you enjoyed it! thanks for taking the time to leave this comment, too!

I first picked up this game because I read the first line of the description and immediately thought, "this sounds like some of my favorite pairings from RPGs, ooops!" Miscommunication and the possibility to solve it is most of the appeal to me, so a game that focuses on that deliberately? Sign me up!

And I was not disappointed in the slightest. In fact, I was pleasantly surprised by a game I was already expecting to love! I've played through most of the relationships, though I've only succeeded in mending about half, and it's been a delightful time. This took such a unique, clever spin on a fairly common trope, and visited it in such creative and unexpected ways. 

I was expecting the answers to be really obvious, but they're not; you do really have to think and puzzle your way through what works best for each couple! It makes it a fun challenge, perfect for replay-ability, which the randomized feature already does a great job at. For a fairly short game, you pack a lot of development into it. These characters all felt well developed, which works well for a game about messy relationships, and I found myself adoring all of them. (Jeska, I think, is my favorite, though.)

Thank you for such a charming, fun game!