Tysm! Honestly, I've made this 2 years ago and I still have no clue why it takes up so much space lol. Thanks for playing!
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Thank youu! Man, I knew it was probably gonna be something simple. For the 2 digit numbers I just took the second one, I can’t believe I didn’t think about adding them together (even though that was sort of a clue). I saw a + and I was like “add what???” I feel dumb now😅
I don’t know if I’m just stupid, or I missed a clue, but I couldn’t figure out the lock combination. How do I get the right numbers from the letters? I like the art and voice acting and everything, I really want to get past this part. I’ve tried so many things i need helppp
I liked this a lot! Fitting title for an Isekai inspired game. I liked the small details and the dialogue had me chuckle. I found a bug though - after you enter the reaper's house and try to go back out, it teleports you to a place where you're stuck and can't move. All in all, I'd really like to see what happens next in the story.
This was pretty cool, although sometimes the Next button didn't work, had to Right click -> Forward to advance. But overall I liked the idea a lot and the art is pretty neat. Also, I liked interacting with the chairs. "Justice doesn't rest" made me giggle :)
A super nice experience! I loved the writing - short and sweet. The graphics and sound are really cute and fit very well. Overall it feels very polished and I loved it. Even the ending was quite satisfying.
I agree with everything that's already been said. I love the way you integrated the mechanics and also the dialogue - perfect representation of an awkward convo with your dad - snarky remarks and everything (but Christmas-themed). Overall a really nice, fun game
Omg thank you so so much <3 Unfortunatly I've lost the game files in the meantime so I won't be able to update the game anymore, but that's a great suggestion, I didn't really pay much attention to details like that (I'll keep it in mind if I ever make a game again). As for the error, again I can't really do anything anymore + I'm not sure what "remember command" even is. Nonetheless, thanks for downloading and I'm really glad you enjoyed it. Have a nice day as well!
Ah, thanks so much! I don't know what could be the problem either, though. This was my first attempt at making a game, so I don't really have much experience, haha. Where does it crash? And does it simply shut down, without displaying an error message?
Hello! I've played through this game and I'd like to offer some constructive criticism, like you said. Please don't take anything I say to heart, it's just meant to help, I don't mean to sound rude or anything like that. Also, I should warn you: huge mountain of text incoming!
- The window color is very bright and offputting. If nothing else, this will make a good amount of players turn away
from the game entirely, when they haven't even seen much of the content, which is something you might want to avoid, especially if the rest of the game would be otherwise very good
- The character design of the main character uses a few very saturated colors, which, coupled with the window color, really aren't very pleasing
to the eye. You've got the blue in the hat, the bright green hair and bright red cape. All of these don't mix very well together, although I'm aware the image was created with the built-in editor, which doesn't offer a lot of diversity with more desaturated colors, and, of course, this could also just boil down to personal preference. I'd advise to change something about the design, but you don't have to, whatever you prefer
- One of the first lines in the game is "I can't remember a thing. Only thing that I remember is my name", which really doesn't
make sense, since those two affirmations contradict each other so obviously, it really doesn't sound good. You could try something like "I can't remember a thing, except for my name" or something, idk
- The thing that bothers me most is the mapping. I don't think I've played through everyhting, but all of the maps except the worldmap
were ridiculously huge and empty. That's what you'll want to avoid the most. There's no reason they should be that way. There's an excessive amount of dead space everywhere. When you enter the town, you're greeted with just floor tiles which take up the whole screen, and nothing else, and, continuing through the town, there's way too much space where you just walk a lot between houses, and the interiors of the houses suffer from this too. I'm not saying you should make everything super cramped , just please don't make the maps look like big empty boxes with nothing in them. Instead of having every house like a giant rectangle with 90% dead space, you could experiment with giving them more interesting shapes, corridors, whatever you want. I recommend looking at examples of maps from other rpgs for reference, and don't be concerned with making the places in the game look the way they would in real life. Just because you've got a town or a village, you shouldn't make it look very big and spatious. Instead, in game it may be simplified, brought down to just a few houses with little to no space in between them.
- Aside from those, I encountered a bug where I went to the desert area thing and it showed a conversation between the two
characters, even though I hadn't been to the first town, therefore I didn't even encounter the girl with the braids at that point, nor did I talk with any guard. Plus, that conversation plays every time you enter the town, when it should really only play once. So, you enter the desert, the conversation plays, then you exit, and when you enter the desert again, the conversation doesn't play one more time. You can easily fix this with a self switch
- Now, stepping away from all the negative points, I really enjoyed the design of Soka. I think she looks really cute and has the potential of being a pretty interesting characeter.
That was it! I hope I didn't bore you to death. Overall, this was a pretty good first attempt at making a game, I've seen way way way way worse, again please don't be discouraged because of what I've said, I'm just trying to help you see what areas you might want to improve upon. The biggest trap that new developers fall into is recieving criticism about their game and then being too discouraged and anxious, at which point they stop making games altogether. Making games is like any other skill. It takes time and practice. You shouldn't give up on it, even if you can't create some masterpiece at first. You just need to give yourself time to accumulate more experience. Hell, if you don't agree with what I've said, please don't take it into account. You creations should make you happy before anyone else.