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Michelle.L.

12
Posts
6
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A member registered Sep 06, 2021 · View creator page →

Creator of

Recent community posts

Great idea and I really enjoyed the visual elements in the game from the title card to the end of the game. I also liked that each level was a different color to create a feeling a variance between the levels. The character design and aesthetic is super appealing. I think it would be helpful to create a ground or something to land on to make navigating the level a little easier. Also, like we said in class, it would be also helpful to the story line to have some sort of counter or maybe different items to gain in each level to make everything a little more clear.

I enjoy the idea of playing as a rat instead of a humanoid being, especially as someone who has lived in NYC for a while. I wish there was a way to combat the enemies since you were only able to dodge them but not harm them. I enjoyed the dialogue and narrative shift as you go up in elevation including the environment shift in the art. Great job!

Great level design from the game objects to the enemies, I also loved how every level is thought out very thoroughly from concept to the visual elements. It's interesting to see kind of the same concept my group had but executed in a very different way. I appreciated the fact that each level had a different theme which really propelled the story along and made the journey more endearing and revelational.

I really appreciated the level design and the added elements of special moves to make game play more interesting. I was super impressed with the boss level although I wasn't able to beat it. I think the music is very coherent with the game aesthetics and I agree with the critiques from class about adding different backgrounds in each levels to really pull the player into the game. Overall, great work and great animations.  

I really enjoyed your drawings and the theme of your game! It's almost fun how frustrating it is because you can die really easily when you touch an enemy. I liked how fleshed out the levels are and how it gets harder and harder each round. 

I like your concept and characterization of this trope through your drawings/design elements. In addition, the use of the particle system to represent tears is really clever, but it also got a little confusing as I wasn't sure what the bounds were on them and whether or not you'd die if you touched them. I thought the ending was really fun. 

I was so impressed when you demo'd the game in class. It definitely hits the aesthetic you are going for and you showed a lot of ingenuity from the avatar/player transfer to your second level when you start driving the car. I enjoyed the difficulty. Great job! 

Loved the visual elements you guys ended up adding-- it really contributed to the suspenseful game play. I like that after you fall into the pit you have to bolt immediately or putin is going to capture you. I had a lot of fun in the play through and wish there were more levels! 

Loved the abstraction of the concept and everything was very well thought out.  I think it is a very unique take on the topic and it reminds me of VR video experiences. You guys put a lot of work in developing this game and it definitely shows!

Loved the story line and artistic elements! I enjoyed the interesting narrative and high quality 3d models and the time constraint added pressure to the game. It would be cool to see more of the story develop with the end of the game. 

I agree with everyone's compliments below, the visuals are very serene but the music and premise make it feel very suspenseful. I think you took a very creative approach and found an impactful way to execute your idea. I'm also very impressed by the realism and detail in the boat. I also agree that the UI text can be a little bigger for legibility purposes and that there was a way to restart the game/end screen at the end so that you're not just falling forever.  Overall, great job and amazing concept!