Great idea and I really enjoyed the visual elements in the game from the title card to the end of the game. I also liked that each level was a different color to create a feeling a variance between the levels. The character design and aesthetic is super appealing. I think it would be helpful to create a ground or something to land on to make navigating the level a little easier. Also, like we said in class, it would be also helpful to the story line to have some sort of counter or maybe different items to gain in each level to make everything a little more clear.