> I think the repeat should be handled at the emulator level
but it did happen on real Nintendo hardware that's not using GBA emulation, I'm not sure if I understand right what you're saying
Hello, in the GBA version when pressing left or right the indicator whizzes across the screen and since it wraps around, it's not controllable at all, it's more like a random generator. Can you implement some rate limiting or only listening for a key down event and not polling and executing the key press each frame?