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Larwin

31
Posts
8
Topics
1
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9
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A member registered May 12, 2021

Creator of

Recent community posts

I’m mostly just working out ideas right now. My goal is to make this project something I can complete without forcing deadlines. A lot of what I do is explore small things across games and development that help me appreciate how much work goes into them.

I’ve found that focusing on game development a few months out of the year gives me time to recharge and come back more creative. If I worked nonstop, I’d probably burn out and lose what makes the process fun. I’d rather explore and grow steadily than rush to finish something too soon.

I’m sharing my dream here because I care deeply about games — not as a job, but as a passion. Many games today feel rushed or unfinished; my goal is to take the opposite approach. I want to finish in my lifetime, not in 6–8 weeks, and keep building on ideas as they come to life.

My dream is to create Factory Frenzy Online — an enjoyable, thoughtful game that grows over time. It might take a few years, but that’s okay. I’ll share progress along the way when I can.

Thank you for visiting, and God bless — chase your dreams too.

Mini is paused while I explore a new MMO-style project (Factory Frenzy Online). feel free share ideas in discussion area. i may be a bit busy working in coming weeks.

kind of on hold for a bit til i have more time.

Added some colors to my UI today. May do themes or custom colors players can choose later for the game UI. Not sure exactly how I will implement that. Maybe an update after release if players want it. Going try come up with an image today or tomorrow. I will keep posting as progression is made. I need to test some things might release sooner than I thought. Seem's some things are working out great. I'm doing a bit of research on things I add. My guess at the moment is a few more days.

It's close got a lot done today. Could still take a couple weeks.

You can play Factory Frenzy In a day. Or short time.

Build up currency with one big button, pause to plan, reset to push farther.

Status: pre-alpha v0.0.6 (UI wired)

Roadmap: polish UI • save/load • basic upgrades

Follow for weekly devlogs.

I will let you know within a few days of progress.

this is optional for users to post ideas for my future Unity projects.

This will be open when i release my game or have testers.

Topic is Factory Frenzy Mini - On Recent Devlogs - or Feedback.

All feedback is welcome and encouraged. Post bugs in the bug section. try to keep only one of your posts with edits in this thread.

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Be Respectful - Use some common sense before posting.

Post Only if it follows the topic. I can't Babysit this forum as a solo developer.

Devlog - post only short responses or just thumbs up or down like posts.  go to feedback or discussion thread if want to respond to a recent devlog.

Feedback - Thread - Likes - Dislikes - Improvements - Suggestions.

Discussion - thread talk with other members about ideas.

Bugs - post after you see it as soon as possible like if you use windows 10 or 11. older versions of windows i may not be able adress fixes right away as I use windows 11 currently. I will try my best within 72 hours to fix bugs. but I can't promise. the more thourough you are with a bug report might get a quick fix than just saying something doesnt work.

9-2-2025 This is my starter post for my game I'm working on. Right now it's not ready for release. My guess at the moment is one month minimum. I'm still kind of new to game development. I have learned a lot in the last few weeks. I started with the idea of this game in winforms on Visual Studio. I later moved to Unity with a couple learning builds. Had a few struggles with getting errors and learning how to fix them. Unity is a bit more fun to work with than WinForms. My goals right now are to learn more about development and add it to my game. So far I have learned about Unitys labels and buttons. Also, I learned a bit about prefabs. They can be great. I hope to add a comment or two a week to this.

you need pick a better title for future games. 1980 is too hard to search to find this game. i had to type your user name to find this sight. steam and itch.io are the only places i can find info on this title. I tried to search it on youtube but found everything but this game. I suggest a longer title with something about what the game does. something like '1980 Urban village' or something just as specific. that might find more than bargained for too. If i told a friend about this game they would never find it on their own. I would have to invite them to itch or steam. or other sight that might have it. anyways, I like the design of this game.

what i like to know about this game is if it's possible to achieve a perfect play through, meaning not failing any tasks. or what's the best score possible at end of game?

if players have this game on steam I would like a walk through if a perfect game was possible. i can only guess what i need to build as i progress.

certain building increase rate you get people not sure the specific amounts.

awesome. i will try check back and follow what i can. a few games on itch appear like games i enjoy. fun but not overdone.

Great for a free game. :)

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i rate it 9/10 like it but needs something like what others talk about here. being save feature and some way of knowing how to use or what buildings do or how they are most effective. like i can guess lumbermill needs trees but dont know if it needs surrounded and farm can have fields but im not sure how much difference more fields do. or if i need more farms. i have no idea what lighthouse (spelled wrong in game) does for the base buildings or surroundings.

i think i built everything possible in my game but doesn't seem to be a way to win.

is this the full game or is there an updated one i can buy somewhere?

I think i may have broke this game. at around 2b health i used a 'shard of heart' and got negative 2b health. game restarted the levels but health still shows negative. far as i can tell this can happen within 24 hours of running the game. seems theres a max on health that rolls over into negative somehow.

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Enjoyed making this far. Not sure I want to keep playing unless I'm missing the point. The decisions made during game have a nice flow to them. I agree with Cyberwolf that this game needs a bit more decisions and less repetition. I feel this game tends to get boring after a while and I find myself just rushing to get to next screen. If there was and actual ending and not just endless tasks I probably make it a goal to get the whole story. Not sure this game meant to have an ending besides losing screen or if it has a winning condition.


I did notice some tasks are in queue based on what my loyalty, finances, and military are at. Not sure how exactly that is triggered.

Is my goal to see how long I can last or finish the tasks as they come with right decisions?

i'm past 400 turns now. either i'm doing good or i'm making some decisions wrong that end the story i'm trying to get through?

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I seen that the canal message seemed to stop in my last run at around 400 turns. sometime early on i haven't seen it pop up later in game. I think you build one canal then ignore it i guess. some other messages may work this way. i like some the decisions we have to make. I'm not sure how many time i saw aldogoths or mellenial fair and other ones several times. not sure if this game has a way to win or I just see how far i can get.


I watched your video and discovered how William and Henry helped after aldogoths invade.

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do i just play and see how long i can last or is there an actual end to the game i can discover? is game ended only when i lose or can i win?

300 now? ok so i know what decisions to make but no ending or new decisions to make yet.

whenever is the ending to this game. i got to turn 200 and it's still going.