I’m mostly just working out ideas right now. My goal is to make this project something I can complete without forcing deadlines. A lot of what I do is explore small things across games and development that help me appreciate how much work goes into them.
I’ve found that focusing on game development a few months out of the year gives me time to recharge and come back more creative. If I worked nonstop, I’d probably burn out and lose what makes the process fun. I’d rather explore and grow steadily than rush to finish something too soon.
I’m sharing my dream here because I care deeply about games — not as a job, but as a passion. Many games today feel rushed or unfinished; my goal is to take the opposite approach. I want to finish in my lifetime, not in 6–8 weeks, and keep building on ideas as they come to life.
My dream is to create Factory Frenzy Online — an enjoyable, thoughtful game that grows over time. It might take a few years, but that’s okay. I’ll share progress along the way when I can.
Thank you for visiting, and God bless — chase your dreams too.
