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LanHelm

7
Posts
4
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A member registered Nov 21, 2023

Creator of

Recent community posts

Great stuff! I enjoyed the whole experience. My only criticisms are that the font spacing was a little wonky at times, making it difficult to read, and the menu SFX was too loud, overpowering the music. I was delighted to hear Gobbo Groove at the end!

Came here because of your comment on 'I FOUND IT', and I'm really glad I did. This game is rad, man! The visuals impressed me from the get-go. I love the stylized textbox, the color palette, the cigarette smoke in the distance, all that good shit. I never had trouble reading the environment. The sound is great. Love the music, and especially how it's timed with the pogo stick landing. I'm a sucker for that sort of thing. This game is oozing with charm. The gameplay felt rough at first, but once I got the hang of it, it became very satisfying. I could see this being super fun to master. I loved your interpretation of the theme lol. The only complaint I have is that I wish there was an option to replay the tutorial.

I had a great time with this one! I can tell that a lot of care and effort went into it, and I'll always have a lot of respect for devs that use 3D in GameMaker (I used to do the same). The scope of this game is perfect. There isn't much that happens, but everything that does happen is different than what came before, which makes each event feel exciting. Captain Golden Bones is hard as hell. It had me gamer raging, but that death animation was pretty cool, and I was happy with the ending. So I'd say it was worth the half hour it took me to beat him lol. This deserves more ratings.

I love your take on the theme. This is a very refreshing and fun submission!

I enjoyed my time with this. The man was tricky to control at first, but once I got the hang of it, it became fairly easy. I would've appreciated more sound effects, and some indication that the game restarts after the ending. Speaking of the ending, that was my favorite part. I would've appreciated an opening to go along with it.

Thanks for playing.  I wish we had spent time optimizing performance in retrospect, and it will certainly be the first thing we tackle when we return to this project. As for the graphics, I felt it was worth saying that they were not downscaled on the fly. The filters were put in on the first day of development, and I was consistently tweaking the environment to make it more readable and visually up to our standards. It would look bad without the filters because it was not made to be played like that. 

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I really appreciated just how faithful this feels to a real GameBoy game. Not just the graphics and sound, but even the dialog. It also feels great to play. Swinging your sword and hitting enemies is just as satisfying as it should be. I loved the world map screen and just how expansive the game feels in general. Very impressive for a 10 day jam! My biggest issue is with how big the player hitbox is, but that should be an easy fix.