Thanks for playing. I wish we had spent time optimizing performance in retrospect, and it will certainly be the first thing we tackle when we return to this project. As for the graphics, I felt it was worth saying that they were not downscaled on the fly. The filters were put in on the first day of development, and I was consistently tweaking the environment to make it more readable and visually up to our standards. It would look bad without the filters because it was not made to be played like that.