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Lanesracra

13
Posts
3
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A member registered Jun 08, 2020

Recent community posts

Retargeting i have somewhat got down, it helps having pre made ik rigs lol. I think i forgot to set the slide lock pose montage to loop haha that would do it. 

This other ALS shooter BP id like to work with is a bit more complex, but seems to define weapon locations based on body slots. Ammo doesnt seem to be split into types on the front end. It has two main variables for the ammo: mag ammo (can change this to ref the ammo in mag var) and bag ammo which seems to correspond with ammo count on player itself. I dont need the weapons to display in slots, as long as I can get them working. I wouldn't know where to start translating any enums either so I may have to be less ambitious here. 

Oh damn dude you blew my mind there. Okay. Awesome. Thank you so much. I wish i could pick your brain more on this but youve already spent a lot of energy helping out. Time to figure out getting this slide to lock back on empty and retargeting all this stuff wooof

Youve been so helpful and gone above and beyond. Thank you again. 

Right now im having some issues as this other framework has its own components, as well as some stuff in the player BP that should instead be a component, and slot naming conventions etc, I think i would have to go in and do a good amount of enum replacement. 

Using another ABP or BP also leads me to sometimes not have the weapons pointing at the crosshair and I am bad at muzzle alignment stuff. Phew. So yeah im just a little lost there but I will have a crack at stuff today. Getting the inventory and widget onto another pawn is a breeze now, it's just the animations. 

Awesome, thank you. Animation is a weak spot and a bit in over my head. Realizing the aim offset is now goofed if i use a different animation, and the pistol seems to use rifle transitions or something on aim toggle. not sure if i should try to do aim offsets etc or just transfer the stuff over to the other TPS framework ahhh

Awesome. I do have another TPS blueprint and ABP based on ue5 manny that i wish i could easily integrate but id have to import lots of functions and all that. 

mantling I'll have to figure out as those plugins are pricy haha. Melee I'll implement best i can manage

Right now just trying to figure out changing some of the animations (ie: transition to/from aim on pistol is awkward) and possibility of merging ABPs which is way beyond me haha

I believe it uses the old ABP, but after looking more into GASP I am realizing it is rather complicated and overblown especially when I just wanted the mantling/climbing stuff, lol. I may go back and just use this as the base itself, then go from there. 

I retargeted the animations, but I am unsure as to how to integrate them into the ABP. I added the character's retargeted firing anims to the pistol but no luck. 

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Ok, I have got it somewhat working on the Gasp character. The only thing now is figuring out how to link the animations/the character BP. I added sockets but the gun still spawns at feet so assuming its an anim thing. 
EDIT: Got the gun to appear in hands, it fires without an anim, I think I need to retarget some stuff and then good to go :D

Absolutely! Also, trying to replicate what I did earlier, do I change the casting in the Inventory Component from Character to my new CBP? I cant find the other function you were talking about it seems, unless this is the one. (get owner> cast to character i think?

You are amazing. The character is SandboxCharacter_CMC I believe but i have changed the casting and adjusting the game mode and inputs is easy. I believe this will work, I missed a couple of those steps and I think this should work when I give it a shot. Thank you so so much

I thiiiink I have most of that figured out, but I am trying to bridge this to a GASP project so I am not sure how to merge the game mode stuff

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any tips on transferring the UI and inventory to another character bp? ive added components and set up inputs, i can see the hud prompts but not activate them

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Genuinely love this and learning ue5/blueprints and psx rendering etc and also a writer id love to collab

Also extensive knowledge of viwtnam war history