ahhh that’s such a high compliment, ty twin
lancer!l★ncer!
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This is fantastic. Tightly laid out, bright with metro-map-like colors, and a fresh spin on worldbuilding. I do wish the status tracker milestones were more descriptive. Overall though I love how you highlight the lifeline of the city and the workers who keep it alive! I have a circle of transit geeks who I can’t wait to run this with.
Goblin Archives Design Resources - Super helpful links from the creator of Liminal Horror
This is a riot!
The flavor text and sketches are full of charm, and the formulaic episode prompt is a very fun way to give players a structure to be wacky in while ensuring the narrative pushes on. Only criticism is I missed the rule on how many dice to roll during narration on multiple reads – maybe an example few lines of narration + rolls + outcomes could emphasize that.
I’m watching Never Stop Blowing Up on D20 right now, and this strikes me as another love-letter to a genre. In the TTRPG-realm, it reminds me of how the 200-word Hands of Rasputin by Jack Ford Morgan also rewards creative player narration of wacky combat.
Kudos!
There’s some great stuff in here – I love the Handler/Commander being player roles rather than NPCs. Your system of Pilots going off-mission, Handlers aborting, and Commanders revealing secret objectives is fascinating (I forgot how much mistrustful and secretive adult-kid dynamics drove Evangelion’s character drama)!
Would love to one day see a version with less text-heavy layout or with your examples laid out in a template mission. You might like SAD TEEN MECHA PILOTS as another directly Evangelion-inspired ttrpg!