Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lambent Studio

45
Posts
7
Followers
1
Following
A member registered Aug 07, 2020 · View creator page →

Creator of

Recent community posts

Thanks! It means a lot. Sorry about the terrible optimization lol

Thank you!

Loved all the art and lighting! Didn't get to try all the spells but looking at the book there were an impressive amount of them.

Thanks for playing! Your game had a super cool vibe too!

(1 edit)

Yeah you're totally right. Thanks for the feedback!

Too hard for me but a really cool idea! Never seen anything like it before in a jam.

Loved the polish and the visuals.

Thanks! That was our music guy's stroke of genius. You game was great too, btw

Thanks so much! Loved your game too.

Really polished! Unique concept for a jam.

Thank you for playing and for your feedback. Loved your game!

Great visuals, and great visualization of how large one googol really is.

One of the most brilliant interpretations of a game jam theme I've ever seen.

I'd love to play the game, but I'm getting the error "The code execution cannot proceed because UnityPlayer.dll was not found."

Thanks for your feedback! It was the audio that was causing the game to be so large, so I've compressed it and added the bundleID, so it should be good to go now. Please let me know if you run into any other problems. Thanks again!

I should stop playing this and work on my own submission

Thanks for playing! I can't believe I overlooked something so important, many of the comments mentioned something along those lines. Thank you for your feedback.

Thanks for playing! The idea is that the different stages are different parts of mutation/evolution. The first level is nothingness, then there's bacteria/unintelligent life, and then the final level is intelligent life, e.g. animals and birds. It was a little out there, but whatever...

Lots of people seem to be having trouble with that orb. I probably should have made some beginner levels, so that you could ease into the game. The music was made by my friend Lightning_A. Thanks for playing!

Thanks for playing! Not doing the jump like that was a conscious choice, Continual jumping has always bothered me, but it certainly has its strengths.

Thanks for playing and congratulations on beating it. Also, thank you for the suggestions. They always help.

A lot of people seem like they're having trouble there. Maybe I'll have to go back and fix it.

Thanks for playing!

Good suggestion, I hadn't even considered that.

Thanks for playing!

Thanks! I was trying to make it difficult. Do you think it was difficult to the point of tedious? Did the game feel unfair or like something that you could beat with practice?

I agree with the polish. I wanted to finish it today, which costed me quite a few hours of polish (The art was made in GIMP, by the way). I'm glad you thought it was cool.

Very nice. I enjoyed the silhouette art style of the game. The music wasn't bad, either. Great job!

Thanks for playing!

This game was pretty good. Sticking to colliders was frustrating, if you change the default physics material to something with no friction, you'll be perfect. Besides that it was really fun.

(1 edit)

Thanks so much for making a review video. A Game About Cows was really buggy in the video, you're supposed to collect all five cows before you can leave the fence. Sorry about that. Thanks for being so positive in the video, despite the game's flaws.

Let me know if you make a whole game with it, I'd love to play it.

The idea was that you're collecting the cows so that you can break down the fence. I didn't really have time to convey that very well though, so you're right, I did poorly in fitting the theme. I kept messing up the movement script, which is why it was so bad. Thanks for the feedback.

The game is really good for something made in three hours, I was pretty impressed with the level of polish; it felt like a finished game. I don't have any suggestions for what you could have done better in three hours, but I think that if you had more time and were interested in expanding the game there were some thing you could change. It would have been nice if you could have just picked up units when they came within your radius, not just touching them. Particle effects would have really made this game look extra polished, maybe if they followed around the character and for when you blew up the enemy. A CPU would be fun to play against because of quarantine I had to play it two player by myself. Finally sounds effects would have really added depth to the gameplay, and finished off the whole package. Those aside, I had fun playing this game, and you can feel good knowing that some random guy thought your game was cool.

Thanks! Those blind jumps aren't great, even when I play it they get to me. Thanks for the feedback!