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laifuscor

62
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A member registered Jul 18, 2020 · View creator page →

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Muchas gracias!

Gracias por el feedback! Ya hemos visto a un par de personas a las que les pasa lo de los clientes insatisfechos. Lo tendremos en cuenta para una actualización post-jam con más feedback en ese sentido! Y investigaremos lo de la música, eso no lo sabíamos :(

Me alegro que te haya gustado! Gracias!

Muchas gracias por jugarlo jajaja

Gracias!

Muchas gracias por jugarlo y por el comentario! Totalmente de acuerdo en que los gatos siempre suman.

Muchas gracias!

Nah, it's not your brain. Initially, it felt too easy and I ended up adding too much content.

I'm glad to know you did solve it, though!

Thank you for playing!

Thank you! Yeah, I think I made it a little too hard... I started this project pretty late and didn't have time to test if it was solvable.

Thank you for playing and for the feedback! I'll keep it in mind.

I had an initial version that felt too easy and ended up making it too hard.

Thank you!

Yes, I definitely wanted to add that return button and forgot... oops

I think, ideally, you should be able to move them from analyse to lie, instead of having to go back to statements, but I started this project too late into the jam to make it work in time :/

I had an initial version that I felt was too easy and I ended up making it harder than intended.

Thank you for playing and for your suggestions! I will keep them in mind.

Thanks for all your feedback, it's really helpful :)

We were aware of some issues with the colliders but, unfortunately, couldn't solve them in time for the jam.

As for the end screen, it's supposed to give you your score and your highest score but we didn't set it up properly and it's acting weirdly.

As for the sound of the burrow, we totally forgot about it when we did the sound design.

Thank you for playing!

There's a highscore system, but the end screen isn't showing up properly. Thanks for playing and for the feedback!

Thanks for playing!

There actually is one but apparently, it's missing if you aren't playing in the full screen version, we'll keep that in mind. Thanks for the feedback!

Thanks for playing! I'm glad you enjoyed it.

It just makes what I see in the tiny one full screen :(

I couldn't play the game, cause it opens up this small and I couldn't resize it...

There's a close button that appears next to the adjustment tabs once you open one of them ;)

Nice idea, but it feels a little too slow and I couldn't figure out what to do other than watch once I had chosen the initial paths.

Yeah... a lot of tweaking to be done...

Thanks for playing!

It was meant to be an idle style with some thinking to be done, but also fast enough to be played for a jam. I'm aware there's still a lot of adjustments to be done with the numbers to balance it.

Thanks for the feedback!

LMAO thanks for this comment, it made me laugh out loud. Thanks for pointing out the issues too, I clearly didn't have time to test it properly (I wanted to go to sleep at a reasonable hour). I didn't have as much time as I wanted to because... of rehearsals and concerts. We didn't spend 201930 minutes a day but it was close.

Oh btw, Jimmy is an asshole, he says he's gonna help you but leaves the first day and never comes back.

Thanks for the feedback and for playing!

Pretty fun game but a little too hard. I felt a bit too slow when moving and when shooting, although I don't know if those get faster the more T cells you catch because I didn't manage to catch enough to see a difference. But even if I was bad at it, I really enjoyed it. Good job!

Yeah, I agree, I didn't have much time to test it. Thanks for playing!

Nice idea. I love the integration of the audio, it fits really well with the game. The camera doesn't seem to rotate if the mouse hits the side of the screen, which makes it pretty hard to rotate, though. But that problem aside, I enjoyed it. Good job!

Thanks :) I'm glad you enjoyed it!

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Such a different game. It took me a while to understand what I was supposed to do, but when I figured it out, I enjoyed it a lot. And the graphics and the sound effects are great. Good job!

Great take on the theme and level design. I loved it. Although the trasitions between levels felt too slow for me. Good job!

Cute game! I had fun playing it but the collisions felt a little weird, I ended up stuck without being able to access a lever, but overall I enjoyed it. Good job!

Thanks for the feedback, I'll keep that in mind. Thanks for playing!

Great design, great art and great music. It's very hard but that makes me want to play it more. Good job!

Very good level design. With a little more control over the movement and some sound and visual effects, this could be a solid game. Good job!

Cool game! I enjoyed it but I found myself practically choosing what to buy randomly, maybe an indicator of what the benefits are for each thing could improve it (but I mean this was done in a week, so it's pretty good without it). Good job!

If they are separated for too long, you'll lose. So they have to be together. I did want to make them repair faster if they were close but ran out of time to implement and test it. Thanks for playing and for the feedback!

Cool concept, but as others said it's missing some kind of objective, maybe limitations on how many things you can build and how many people you can add at once and I'd add some kind of overall indicator, other than the individual ones. I also found a bug, when you move the rooms that were already connected the door that it created don't disappear. But either way, this has potential. Good job!

Very interesting game. I couldn't quite figure out the knights and it felt like it was because they were out of the screen most of the time, so I'd suggest finding a way to make their patterns more clear or maybe just being able to see where they are at all times. But either way, I really enjoyed this. Good job!

Very enjoyable! The colors and sound made it feel great. Good job!

Loved this! The music and sound effects feel great. I didn't understand that the center hexagon was a map until I had finished, though. I also felt like the camera was a little too close to the player, but overall it was great. Good job!

I love the idea and had fun playing it but the people at the top platforms seemed impossible to reach. Also I felt like the reload button didn't always work. But overall I enjoyed it, good job!