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Lage B

33
Posts
24
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7
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A member registered Jul 14, 2022 · View creator page →

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Tack! Superbra input! Det är en tidig prototyp, så jag vet att UI och UX är långt från perfekt, men jag jobbar på att fixa så mycket av feedbacken jag får som möjligt. Får se hur bra jag lyckas i slutändan, men jag ska verkligen försöka göra det mer användarvänligt.

Fått fler kommentarer kring att pjäserna är svåra att skilja på, så vid något tillfälle ska jag göra om dem så de blir mer distinkta från varandra.
Bra poäng med överblicken av pjäserna. Jag hade prototyper där jag la all info på en sida, men kungen hade så mycket att det blev väldigt stökigt. Måste fundera mer på hur jag kan lösa det.

Telekinetic kan inte göra rockad just nu, men den ska kunna flytta på andra av dina egna pjäser. Du går som att du ska attackera din egen pjäs, och då får du lov att flytta den pjäsen istället. Fungerar det? Det kan vara en bugg, eller så är det gränssnittet som är för komplicerat.

Good points and nice suggestions! I'll test some stuff and see what I can do.

Oh damn, maybe I need to nerf it a bit haha!

Thank you so much for taking the time to give feedback!

I totally agree about the visualization of how the pieces move, so I will try to do something about that.
Regarding the telekinetic not being able to block check, that should work. So I think it might be a bug.

The fighter capturing the king on the second move is kind of difficult for me to decide on how I think it should work. I'll wait and see how other players feel about it before I change it I think.

About the art style, is it just personal preference you think? Any specific things you don't like, or you're not just a fan of the 2D cartoony look in general?

Thanks again for the input! Really appreciate it!

Really nice! Good co-op game too if you like solving problems together.

For some reason I wasn’t sure if it was allowed to jump over a stack. I then went back and saw that it said so on page 13, but I must have missed it. So it was probably just me not paying enough attention to the details. Playing on v0.9.3 :)

Ah.. that’s not good :-/

Did you check the tutorial? It’s this little slideshow that’s supposed to explain the goal. Maybe it needs to be updated?

Being able to configure the controls yourself is the best option of course 😉

Otherwise I don’t think it really matters for me, as long as it’s not crammed too close to the movement keys. So my hands don’t block each other you know

Nice artstyle and music! :)
Got a bug where the ball got stuck to the x-position of the paddle though :-/
But good job overall!

Very nice and unique! Had some trouble figuring it out in the beginning hehe.. But when it clicked, I enjoyed it a lot! 

I like the theme and the art! But I couldn't figure out how to do stuff 😅 And then my guy got stuck just sitting the air

So freakin hard! 😭 But I like the concept! With some polish and audio updates it could be great! Playing with a controller was nicer than with mouse and keyboard. Good job!

Very nice art! The music is a tad repetitive, but I didn't play for very long so I don't know if it changes up after a while

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Took me a while to figure out you could teleport the ladder back to your hands, thought you had to stand on it to pick it up at first. The control scheme is a little awkward, and the movement speed might be a little low, but the idea is cool! Good job!

Neat! Having to time your jumps and changing box sizes in mid air is a cool concept!
I wish there was a key for it though, using the mouse is kind of awkward for some reason.

This game is metal 🤘Found this one spot where I could see and shoot through a wall but the zombies couldn't hit me though 😅

Very cool and unique puzzle concept! I wish it weren't so timing-focused, but that is just personal preference. Great job!

Neat! I like how you can sacrifice some good buildings if you need to in order to keep the tornado alive. Just wish there was some easier way to get the tornado out of the corner if it ended up there.

Glad you liked it! 🙌

Thank you! The music was really fun to make 😄

And thanks for the feedback! Definitely room for improvement when it comes to difficulty (and the “stuck in a wall” part too hehe)

Thank you! Yeah there are lots of stuff like that we would have fixed for sure if we had more time 😌

Thank you! 🙏😃

Yeah, we noticed that can happen.. Would have fixed it if we found it sooner.

Glad you liked the game!

Oh, I’m sorry, I meant my time, not the game! The game was good! Could make a cool little mobile game if you make more levels.

I just meant that I sucked at it haha! And that the mountain can suck it since I conquered it. My humor just doesn’t translate well to text..

Also made it to level 5 and gave up 😅

I scaled the entirety of Mt Biggums! My time: 2.19! I don't think it's good, but I'm going to act like it's awsome! Suck it Biggums!

Good job! You have the official non-team-member high score for now I suppose! 😄

Why do I need to go so far around with the snake? I know what to do already. Does it need to be so far..

Really cool! Love the gameboy aesthetic 😍

Another banger! So nice to hear about the clean energy, congratulations! 

Great game! Tricky and fun! :)
The animations are super cool, but they do become a tiny bit tedious after a while. Also I don't really see the point of the player being able to fall of the edge of the map?

Thank you! Great point. We will definitely update the controls to accommodate more players!

( Let's just say you did not find a hack in our puzzle ;) )

It was actually level 7 (I think) that stumped me. But when I replayed it I realized I had seen the kind of configuration before. Not sure why it didn't stick 🤔

But yeah, more levels to help the player really grasp the rules would help I think!

This is a great game, I really like both the gameplay and the visuals!

I found the rules for bridge a bit hard to understand at first. I thought there would need to be exactly three water tiles in a row. Maybe stupid of me, but that's the feedback I have! :)

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Nice game! It's casual and chill. I made it 6 days, then a mouse took my money..

I feel like I would want to know when to expect money from my factories though. They seemed to stop producing any after a while and I don't know why.
Also, if you click on a building in the shop, is there anyway to cancel that building? If I click the shop again before placing the building, the building is built underneath the shop window :-/