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LaFey

8
Posts
3
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A member registered Nov 09, 2018

Recent community posts

Just finished this wonderful text adventure. Looking forward for a sequel ;)

Played the game for about 3 hours so far. Some random thoughts of things that would be nice to implement:

-Ability to switch weapons while in combat;

-Ability to flee battle;

-Ability to avoid battle encounter instead of resolving it (by paying perhaps?);

All in all an incredible effort on your part, of which I am very thankful - my child's mind would have been mindblown had a game like this been available back in the day!

Beautiful and certainly provides a challenge! Perfect for a cloudy, quarantine day. Cheers from Portugal and keep up the good work!

Óptimo trabalho! Saudações de Portugal!

Just finished the game and loved it- I wonder what the Triangular-shaped machine is for though... 

Just finished the game. Loved it  - played the C64 version. You got me stumped there two or three times, but I can't say any of the puzzles are way too complicated (except where the parser requires "eat" instead of a simple "use" perhaps). The atmosphere is pretty good too - certainly reminiscent of popular game culture. The opening kind of reminds me of Level 9's "Snowball". 

Congratulations on the use of DAAD parser - being Portuguese the Aventuras AD titles (or Spanish text adventures in general) played a big part in my imaginary. Of course the story of how supposedly Andrés Samudio (head of AD) was left hanging by Tim Gilberts is very interesting on its own - there's a "recent" interview - by Karnevi  that tells the story (from Samudio's perspective). 

Also added the game to the Interactive Fiction Database - please alter the details as you see fit, of course - here's the link.

Cheers and keep up the good work!