Just finished this wonderful text adventure. Looking forward for a sequel ;)
LaFey
Recent community posts
Played the game for about 3 hours so far. Some random thoughts of things that would be nice to implement:
-Ability to switch weapons while in combat;
-Ability to flee battle;
-Ability to avoid battle encounter instead of resolving it (by paying perhaps?);
All in all an incredible effort on your part, of which I am very thankful - my child's mind would have been mindblown had a game like this been available back in the day!
Just finished the game. Loved it - played the C64 version. You got me stumped there two or three times, but I can't say any of the puzzles are way too complicated (except where the parser requires "eat" instead of a simple "use" perhaps). The atmosphere is pretty good too - certainly reminiscent of popular game culture. The opening kind of reminds me of Level 9's "Snowball".
Congratulations on the use of DAAD parser - being Portuguese the Aventuras AD titles (or Spanish text adventures in general) played a big part in my imaginary. Of course the story of how supposedly Andrés Samudio (head of AD) was left hanging by Tim Gilberts is very interesting on its own - there's a "recent" interview - by Karnevi that tells the story (from Samudio's perspective).
Also added the game to the Interactive Fiction Database - please alter the details as you see fit, of course - here's the link.
Cheers and keep up the good work!