Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ladyinblack

10
Posts
2
Topics
9
Followers
49
Following
A member registered Nov 01, 2018 · View creator page →

Creator of

Recent community posts

I took some time to respond to your feedback "comment" because, well, I did not want to respond to you in anger and be rude, because what would that achieve.  Also, not being able to access Itch from the work wifi which blocks a whole bunch of websites.  Now, I'll have you know I am a qualified computer science degree graduate with over 20 years of coding.  I'm no newbie to coding or to games.  My first interest in games was Construct 2 and Game Maker.  Ask me to code a game in Unity or HTML5 raw coding, I'll do it.  But ask me to get used to a whole new game engine, that's a whole other ball game.

Sure, I know what vibe coding, and I wouldn't call what I did with my "AI", vibe coding.  Because, for one, let's assume I actually did vibe code this game, this game would not have worked at all.  Oh, and btw, most of the time I find myself having to teach my AI tools of what's wrong and usually fix up the bugs myself.  I didn't use any specific AI tool, just ChatGPT, and everyone knows the insurmountable number of mistakes ChatGPT can make and assume.  You want vibe coding, here's the game I did for the World's Largest Hackathon, https://chess-coach-ai.netlify.app/, which introduced the use of Bolt.new, though the game looks and functions great and all, it is most certainly not how I envisioned and still not functioning they way I expect it to.

Truth be told, I've learned a lot from the few AI tools I've used.  And most of the time I'm using it as a learning tool rather than take whatever it spews out at face value.  And I do code my own AI agents.  I'm no idiot.  Because this game jam did not restrict the use of AI, only did I make use of it and made mention of it.  And, this is not my first game jam or game.  I've made plenty prototypes and participated in a few JS13k game jams.  And I host and organize my own game jams.  As for my prototypes, I've been hoarding them all, and so it took me this long to decide to bring it out to the world.  Sure, I'm not the greatest or best at creating my own games, but I do this for the sheer fun of it and for myself, I'm still learning to make any game I make a good and worthy game.

FYI: I tried playing your game.  Maybe I'm stupid and don't know what I'm supposed to do, cos I could not do anything!  Eh, I'll keep

:) HAVE A NICE DAY! 

Haha 🤣, I know, let's just say it's a work in progress.  I wanted to implement something more complicated in Levels 4 and 5 but time was against me, so all that (and more) will be post-jam.

This game has potential, just no direction as how to play.  Maybe it's just me, but I don't even know how to fire. Instructions say click Left button to shoot, it doesn't seem to be working.  Zoom, at least that works.  Also, you selected the "Open Source" challenge, but you didn't share the project's GitHub repo link.

I'm going to make it past the first death trap one day 😅.

I like, super simple, annoying when it comes to collecting the metal, but fun at the same time.  I'm going to play again later, and see how big I can get.

I like, super simple, annoying when it comes to collecting the metal, but fun at the same time.  I'm going to play again later, and see how big I can get.

Closing in on the deadline of this jam.  Though its a first time, and extremely so little has shown interest, having just 1 submission is a win for me.  At least I know there is an interest.

Once the jam ends, we'll start with playing your game, and of course, provide feedback.


Note: I've extended the submission date to those who are creating a game for submission. 

Workshops: YouTube links will be shared.  Complementary workshops from Game Jam Plus Incubation stage.

Have any questions, please use this Community tab to post any questions, or comments.



Trailer looking good, will check it out 

Thanks James.  One thing I totally ignore or leave for last is music and sound effects.