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Labbed

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A member registered Jan 28, 2016 · View creator page →

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Fixed. Thanks for your input!

Wow, thanks! LabChirp is free for various reasons:

  • It's a personal hobby project which I develop in my spare time because I like doing it, and not because I want to make money out of it. I add and tweak what I want, when I feel like it, and no one can rightfully demand specific changes, or their money back, etc. (obviously I love hearing feedback! Don't get me wrong!)
  • Free software and other free things on the web has helped me out a lot in the past and present, and it just feels natural to me to release my creations as free, as a way to "pay back" or contribute to the pool of free things. Perhaps that's a weird way of looking at it, but it makes sense in my head.
  • Free means everyone has access to it! Simply knowing that people found LabChirp useful for their own projects is worth more than money to me.

There are probably more reasons, but these are the ones I could think of right now.

I love seeing that you use LabChirp for music! Most people use it for games, but most of my songs since 2010 solely use LabChirp for the instrument samples, which works great in my opinion. Obviously I use it for the sound effects in my games as well :P You see, it's a program I created for myself! And if others enjoy it too, that's great!

Thanks again for your comment and have a great day!

I've actually thought about having AM and FM optional, like how the effects work. You'd simply add as many FM or AM waves you need. Same with channels. There's not really a good reason that there's always 8 channels. You should be able to add as many as you need. Maybe next version!

Thanks for your feedback!

Thanks again, and I'm afraid you're right; there's not much I can do except rewrite the whole thing or hope Mono adds support for 64-bit.

Perhaps I should remove the mac compatibility flag on itch.io.

Thanks for the info. I've been confused over why some people got it to work while others couldn't, but then this is probably the reason.

LabChirp is built using the "Any CPU" option in Visual Studio, so it should work for both 32- and 64-bit systems, but I don't know how Mono handles that.

Not sure what's going on there. I tried it too just now and had the same problem, but then I tried again and it worked. Maybe some temporary hiccup somewhere.
Anyways, as mentioned, you can always download it directly from http://labbed.net/software/labchirp/

Have fun!

Sorry, I can't help you with the "bunch of errors" you get. I don't have a Mac, so I can't test LabChirp on Mac myself, but I know of a few people who have got it working through Mono.  After installing Mono, all you should have to do is open a terminal and type mono LabChirp.exe (or the full path to LabChirp). For instance, on Linux I can open a terminal and type mono "/home/labbed/Downloads/LabChirp/LabChirp.exe" and it works. For convenience, you could create a terminal script for future use.

LabChirp is not a Mono application, or a Cocoa# application. It is a .NET application. So I don't think I can use macpack.

However, I've heard that .NET CORE has a lot better native compatibility with Mac (and Linux), so I might give that a try for a future release if it isn't too much of a hassle to migrate.

It is mentioned when you download it (under the "Download and install instructions from Labbed" section) and also on my website download page (http://labbed.net/software/labchirp/). However, it should probably be mentioned on the itch.io page as well! And perhaps in the manual.

I did not know it works with Wine! I've tried it before (several years ago) and it didn't work, which is why I tell people to use Mono. I will give it another try with the newest version and see how it works. Thanks for letting me know!

Good luck with your future game projects! And have a nice day!

Because you can run it through Mono, and it works.